[Mesa-dev] [PATCH 34/53] r600/eg: workaround bug with tess shader and dynamic GPRs.

Dave Airlie airlied at gmail.com
Tue Dec 1 12:27:01 PST 2015

On 1 December 2015 at 20:46, Marek Olšák <maraeo at gmail.com> wrote:
> Did the alternative workaround (reserving one SIMD as PS only) not work?

Well fglrx was doing this, so I decided to not diverge from that.


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