[Mesa-dev] [PATCH shader-db] Set more env-var's in run.c
Rob Clark
robdclark at gmail.com
Tue Dec 1 16:40:54 PST 2015
Simplify the instructions a bit by setting all the potentially needed
environment variables in run.c itself.
Made very trivially more complex by the fact that all of the gallium
drivers are using u_debug stuff, so one env var contains potentially
multiple flags. We don't want to clobber any other flags that are set
so we simply append.
---
README | 4 ++--
run.c | 22 ++++++++++++++++++++--
2 files changed, 22 insertions(+), 4 deletions(-)
diff --git a/README b/README
index 5477bf5..06294c9 100644
--- a/README
+++ b/README
@@ -37,7 +37,7 @@ to run.
=== Running shaders ===
-ST_DEBUG=precompile R600_DEBUG=ps,vs,gs,precompile ./run shaders -1 2> new-run
+./run shaders -1 2> new-run
Note that a debug mesa build required (ie. --enable-debug)
@@ -50,7 +50,7 @@ Note that a debug mesa build required (ie. --enable-debug)
=== Running shaders ===
-FD_MESA_DEBUG=shaderdb ST_DEBUG=precompile ./run -1 shaders 2> new-run
+./run -1 shaders 2> new-run
Note that a debug mesa build required (ie. --enable-debug)
diff --git a/run.c b/run.c
index 73e468d..82d8c91 100644
--- a/run.c
+++ b/run.c
@@ -23,13 +23,15 @@
* DEALINGS IN THE SOFTWARE.
*/
+/* for memmem(). The man page doesn't say __USE_GNU... */
+/* also for asprintf() */
+#define _GNU_SOURCE
+
#include <time.h>
#include <stdio.h>
#include <fcntl.h>
#include <assert.h>
#include <signal.h>
-/* for memmem(). The man page doesn't say __USE_GNU... */
-#define __USE_GNU
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
@@ -292,6 +294,19 @@ void print_usage(const char *prog_name)
prog_name);
}
+static void addenv(const char *name, const char *value)
+{
+ const char *orig = getenv(name);
+ if (orig) {
+ char *newval;
+ asprintf(&newval, "%s,%s", orig, value);
+ setenv(name, newval, 1);
+ free(newval);
+ } else {
+ setenv(name, value, 1);
+ }
+}
+
int
main(int argc, char **argv)
{
@@ -340,6 +355,9 @@ main(int argc, char **argv)
setenv("allow_glsl_extension_directive_midshader", "true", 1);
setenv("shader_precompile", "true", 1);
+ addenv("ST_DEBUG", "precompile");
+ addenv("R600_DEBUG", "ps,vs,gs,precompile");
+ addenv("FD_MESA_DEBUG", "shaderdb");
const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
EGL_EXTENSIONS);
--
2.5.0
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