[Mesa-dev] [PATCH 2/2] i965: Add INTEL_DEBUG=perf information for GS recompiles.

Kenneth Graunke kenneth at whitecape.org
Tue Dec 1 23:38:06 PST 2015


Surprisingly, this didn't exist at all.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_gs.c | 58 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 58 insertions(+)

We could almost certainly clean this up, and I'm not opposed to that, I just
wanted to fill the feature gap in the simplest way.

diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 02e6a8f..edb52ac 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -37,6 +37,44 @@
 #include "glsl/ir_uniform.h"
 
 static void
+brw_gs_debug_recompile(struct brw_context *brw,
+                       struct gl_shader_program *shader_prog,
+                       const struct brw_gs_prog_key *key)
+{
+   struct brw_cache_item *c = NULL;
+   const struct brw_gs_prog_key *old_key = NULL;
+   bool found = false;
+
+   perf_debug("Recompiling geometry shader for program %d\n",
+              shader_prog->Name);
+
+   for (unsigned int i = 0; i < brw->cache.size; i++) {
+      for (c = brw->cache.items[i]; c; c = c->next) {
+         if (c->cache_id == BRW_CACHE_GS_PROG) {
+            old_key = c->key;
+
+            if (old_key->program_string_id == key->program_string_id)
+               break;
+         }
+      }
+      if (c)
+         break;
+   }
+
+   if (!c) {
+      perf_debug("  Didn't find previous compile in the shader cache for "
+                 "debug\n");
+      return;
+   }
+
+   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
+
+   if (!found) {
+      perf_debug("  Something else\n");
+   }
+}
+
+static void
 assign_gs_binding_table_offsets(const struct brw_device_info *devinfo,
                                 const struct gl_shader_program *shader_prog,
                                 const struct gl_program *prog,
@@ -63,6 +101,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
    struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
    struct brw_stage_state *stage_state = &brw->gs.base;
    struct brw_gs_prog_data prog_data;
+   bool start_busy = false;
+   double start_time = 0;
+
    memset(&prog_data, 0, sizeof(prog_data));
 
    assign_gs_binding_table_offsets(brw->intelScreen->devinfo, prog,
@@ -77,6 +118,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
     * every uniform is a float which gets padded to the size of a vec4.
     */
    struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+   struct brw_shader *bgs = (struct brw_shader *) gs;
    int param_count = gp->program.Base.nir->num_uniforms;
    if (!compiler->scalar_stage[MESA_SHADER_GEOMETRY])
       param_count *= 4;
@@ -107,6 +149,11 @@ brw_codegen_gs_prog(struct brw_context *brw,
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
       st_index = brw_get_shader_time_index(brw, prog, NULL, ST_GS);
 
+   if (unlikely(brw->perf_debug)) {
+      start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
+      start_time = get_time();
+   }
+
    void *mem_ctx = ralloc_context(NULL);
    unsigned program_size;
    char *error_str;
@@ -119,6 +166,17 @@ brw_codegen_gs_prog(struct brw_context *brw,
       return false;
    }
 
+   if (unlikely(brw->perf_debug)) {
+      if (bgs->compiled_once) {
+         brw_gs_debug_recompile(brw, prog, key);
+      }
+      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+         perf_debug("GS compile took %.03f ms and stalled the GPU\n",
+                    (get_time() - start_time) * 1000);
+      }
+      bgs->compiled_once = true;
+   }
+
    /* Scratch space is used for register spilling */
    if (prog_data.base.base.total_scratch) {
       brw_get_scratch_bo(brw, &stage_state->scratch_bo,
-- 
2.6.2



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