[Mesa-dev] [PATCH 02/10] i965/vec4: Get rid of the nir_inputs array
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 1 23:56:47 PST 2015
On Wednesday, November 25, 2015 08:55:54 PM Jason Ekstrand wrote:
> It's not really buying us anything at this point. It's just a way of
> remapping one offset namespace onto another. We can just use the location
> namespace the whole way through.
> ---
> src/mesa/drivers/dri/i965/brw_nir.c | 28 ++++++++++++----------------
> src/mesa/drivers/dri/i965/brw_vec4.h | 2 --
> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 23 +----------------------
> 3 files changed, 13 insertions(+), 40 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
> index 91358d8..bf3bc2d 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -62,13 +62,6 @@ brw_nir_lower_inputs(nir_shader *nir,
> {
> switch (nir->stage) {
> case MESA_SHADER_VERTEX:
> - /* For now, leave the vec4 backend doing the old method. */
> - if (!is_scalar) {
> - nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
> - type_size_vec4);
> - break;
> - }
> -
> /* Start with the location of the variable's base. */
> foreach_list_typed(nir_variable, var, node, &nir->inputs) {
> var->data.driver_location = var->data.location;
> @@ -80,15 +73,18 @@ brw_nir_lower_inputs(nir_shader *nir,
> */
> nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
>
> - /* Finally, translate VERT_ATTRIB_* values into the actual registers.
> - *
> - * Note that we can use nir->info.inputs_read instead of key->inputs_read
> - * since the two are identical aside from Gen4-5 edge flag differences.
> - */
> - GLbitfield64 inputs_read = nir->info.inputs_read;
> - nir_foreach_overload(nir, overload) {
> - if (overload->impl) {
> - nir_foreach_block(overload->impl, remap_vs_attrs, &inputs_read);
> + if (is_scalar) {
> + /* Finally, translate VERT_ATTRIB_* values into the actual registers.
> + *
> + * Note that we can use nir->info.inputs_read instead of
> + * key->inputs_read since the two are identical aside from Gen4-5
> + * edge flag differences.
> + */
> + GLbitfield64 inputs_read = nir->info.inputs_read;
> + nir_foreach_overload(nir, overload) {
> + if (overload->impl) {
> + nir_foreach_block(overload->impl, remap_vs_attrs, &inputs_read);
> + }
> }
> }
> break;
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
> index 3f67432..a168250 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.h
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.h
> @@ -327,7 +327,6 @@ public:
> bool is_high_sampler(src_reg sampler);
>
> virtual void emit_nir_code();
> - virtual void nir_setup_inputs();
> virtual void nir_setup_uniforms();
> virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
> virtual void nir_setup_system_values();
> @@ -360,7 +359,6 @@ public:
>
> dst_reg *nir_locals;
> dst_reg *nir_ssa_values;
> - src_reg *nir_inputs;
> dst_reg *nir_system_values;
>
> protected:
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> index c777acf..96787db 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> @@ -35,9 +35,6 @@ namespace brw {
> void
> vec4_visitor::emit_nir_code()
> {
> - if (nir->num_inputs > 0)
> - nir_setup_inputs();
> -
> if (nir->num_uniforms > 0)
> nir_setup_uniforms();
>
> @@ -118,24 +115,6 @@ vec4_visitor::nir_setup_system_values()
> }
>
> void
> -vec4_visitor::nir_setup_inputs()
> -{
> - nir_inputs = ralloc_array(mem_ctx, src_reg, nir->num_inputs);
> - for (unsigned i = 0; i < nir->num_inputs; i++) {
> - nir_inputs[i] = src_reg();
> - }
> -
> - nir_foreach_variable(var, &nir->inputs) {
> - int offset = var->data.driver_location;
> - unsigned size = type_size_vec4(var->type);
> - for (unsigned i = 0; i < size; i++) {
> - src_reg src = src_reg(ATTR, var->data.location + i, var->type);
> - nir_inputs[offset + i] = src;
> - }
> - }
> -}
> -
> -void
> vec4_visitor::nir_setup_uniforms()
> {
> uniforms = nir->num_uniforms;
> @@ -399,7 +378,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> /* fallthrough */
> case nir_intrinsic_load_input: {
> int offset = instr->const_index[0];
> - src = nir_inputs[offset];
> + src = src_reg(ATTR, offset, glsl_type::uvec4_type);
>
> if (has_indirect) {
> dest.reladdr = new(mem_ctx) src_reg(get_nir_src(instr->src[0],
>
The one thing this was buying us is that we used the proper type of the
variable instead of defaulting to UD. I'd really like to (eventually)
include a type in load intrinsics so we can load using the native type.
Does this affect shader-db? If not, patches 1-2 are
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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