[Mesa-dev] [PATCH] meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER

Anuj Phogat anuj.phogat at gmail.com
Thu Dec 3 15:52:38 PST 2015


On Thu, Dec 3, 2015 at 2:43 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
> _mesa_meta_begin hasn't been called yet, we have to work-around API
> difficulties.  The whole reason that GL_DRAW_FRAMEBUFFER is used instead
> of GL_FRAMEBUFFER is that the read framebuffer may be different.  This
> is moot in OpenGL ES 1.x.
>
> I have another patch series that would also fix this (by removing the
> calls to _mesa_BindFramebuffer and friends), but it's not quite ready
> yet... and I think it may be a bit heavy for some stable branches.
> Consider this a stop-gap fix.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93215
> Cc: "11.0 11.1" <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/drivers/common/meta_generate_mipmap.c | 17 +++++++++++++----
>  1 file changed, 13 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
> index d38e6b8..2b942d6 100644
> --- a/src/mesa/drivers/common/meta_generate_mipmap.c
> +++ b/src/mesa/drivers/common/meta_generate_mipmap.c
> @@ -62,6 +62,15 @@ fallback_required(struct gl_context *ctx, GLenum target,
>     GLuint srcLevel;
>     GLenum status;
>
> +   /* GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
> +    * _mesa_meta_begin hasn't been called yet, we have to work-around API
> +    * difficulties.  The whole reason that GL_DRAW_FRAMEBUFFER is used instead
> +    * of GL_FRAMEBUFFER is that the read framebuffer may be different.  This
> +    * is moot in OpenGL ES 1.x.
> +    */
> +   const GLenum fbo_target = ctx->API == API_OPENGLES
> +      ? GL_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
> +
>     /* check for fallbacks */
>     if (target == GL_TEXTURE_3D) {
>        _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
> @@ -102,13 +111,13 @@ fallback_required(struct gl_context *ctx, GLenum target,
>      */
>     if (!mipmap->FBO)
>        _mesa_GenFramebuffers(1, &mipmap->FBO);
> -   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, mipmap->FBO);
> +   _mesa_BindFramebuffer(fbo_target, mipmap->FBO);
>
> -   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
> +   _mesa_meta_bind_fbo_image(fbo_target, GL_COLOR_ATTACHMENT0, baseImage, 0);
>
> -   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
> +   status = _mesa_CheckFramebufferStatus(fbo_target);
>
> -   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fboSave);
> +   _mesa_BindFramebuffer(fbo_target, fboSave);
>
>     if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
>        _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
> --
> 2.5.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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