[Mesa-dev] [PATCH 1/6] glsl: Switch opcode and avail parameters to binop().

Eric Anholt eric at anholt.net
Thu Dec 3 16:22:14 PST 2015


Matt Turner <mattst88 at gmail.com> writes:

> To make it match unop().

FWIW, this series plus the algebraic patch appears to net the same code
generated on vc4, so I'm fine with it.  Based on the other feedback, it
does seem like we should leave the GLSL ops for now and just change the
NIR to be simpler.
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