[Mesa-dev] [Bug 92850] Segfault loading War Thunder

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 3 19:16:42 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92850

--- Comment #43 from Roland Scheidegger <sroland at vmware.com> ---
(In reply to bellamorte42 from comment #42)
> I'm not sure I follow your logic.  The code compiles fine on its own.  The
> code compiles fine under a variety of optimizations.  A single optimization
> causes a segfault. =it's the codes fault?
Why not? Things like that are quite common. For instance when using undefined
values it can easily work with some compiler options but not others. Or doing
some kind of reading/writing past array bounds. All bets are off with such code
(and valgrind would catch both these errors). Not saying that's necessarily the
case here but I don't see any evidence to the contrary neither...

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