[Mesa-dev] [PATCH v4 1/2] intel: 48b ppgtt support (EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag)
Michel Thierry
michel.thierry at intel.com
Fri Dec 4 06:24:02 PST 2015
On 11/18/2015 10:53 PM, Kristian Høgsberg wrote:
> On Wed, Oct 14, 2015 at 5:11 AM, Michel Thierry
> <michel.thierry at intel.com> wrote:
>> On 10/14/2015 8:19 AM, Daniel Vetter wrote:
>>>
>>> On Tue, Oct 13, 2015 at 02:51:36PM -0700, Kristian Høgsberg wrote:
>>>>
>>>> On Tue, Oct 13, 2015 at 7:55 AM, Michel Thierry
>>>> <michel.thierry at intel.com> wrote:
>>>>>
>>>>> On 10/13/2015 3:13 PM, Emil Velikov wrote:
>>>>>>
>>>>>>
>>>>>> On 13 October 2015 at 13:16, Michel Thierry <michel.thierry at intel.com>
>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>> On 10/6/2015 2:12 PM, Michel Thierry wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 10/5/2015 7:06 PM, Kristian Høgsberg wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Oct 5, 2015 at 7:03 AM, Michel Thierry
>>>>>>>>> <michel.thierry at intel.com> wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 9/14/2015 2:54 PM, Michał Winiarski wrote:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Sep 03, 2015 at 03:23:58PM +0100, Michel Thierry wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Gen8+ supports 48-bit virtual addresses, but some objects must
>>>>>>>>>>>> always be
>>>>>>>>>>>> allocated inside the 32-bit address range.
>>>>>>>>>>>>
>>>>>>>>>>>> In specific, any resource used with flat/heapless
>>>>>>>>>>>> (0x00000000-0xfffff000)
>>>>>>>>>>>> General State Heap (GSH) or Instruction State Heap (ISH) must be
>>>>>>>>>>>> in
>>>>>>>>>>>> a
>>>>>>>>>>>> 32-bit range, because the General State Offset and Instruction
>>>>>>>>>>>> State
>>>>>>>>>>>> Offset
>>>>>>>>>>>> are limited to 32-bits.
>>>>>>>>>>>>
>>>>>>>>>>>> The i915 driver has been modified to provide a flag to set when
>>>>>>>>>>>> the
>>>>>>>>>>>> 4GB
>>>>>>>>>>>> limit is not necessary in a given bo
>>>>>>>>>>>> (EXEC_OBJECT_SUPPORTS_48B_ADDRESS).
>>>>>>>>>>>> 48-bit range will only be used when explicitly requested.
>>>>>>>>>>>>
>>>>>>>>>>>> Callers to the existing drm_intel_bo_emit_reloc function should
>>>>>>>>>>>> set
>>>>>>>>>>>> the
>>>>>>>>>>>> use_48b_address_range flag beforehand, in order to use full ppgtt
>>>>>>>>>>>> range.
>>>>>>>>>>>>
>>>>>>>>>>>> v2: Make set/clear functions nops on pre-gen8 platforms, and use
>>>>>>>>>>>> them
>>>>>>>>>>>> internally in emit_reloc functions (Ben)
>>>>>>>>>>>> s/48BADDRESS/48B_ADDRESS/ (Dave)
>>>>>>>>>>>> v3: Keep set/clear functions internal, no-one needs to use them
>>>>>>>>>>>> directly.
>>>>>>>>>>>> v4: Don't set 48bit-support flag in emit reloc, check for ppgtt
>>>>>>>>>>>> type
>>>>>>>>>>>> before enabling set/clear function, print full offsets in
>>>>>>>>>>>> debug
>>>>>>>>>>>> statements, using port of lower_32_bits and upper_32_bits
>>>>>>>>>>>> from linux
>>>>>>>>>>>> kernel (Michał)
>>>>>>>>>>>>
>>>>>>>>>>>> References:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.freedesktop.org/archives/intel-gfx/2015-July/072612.html
>>>>>>>>>>>> Cc: Ben Widawsky <ben at bwidawsk.net>
>>>>>>>>>>>> Cc: Michał Winiarski <michal.winiarski at intel.com>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> +Kristian
>>>>>>>>>>>
>>>>>>>>>>> LGTM.
>>>>>>>>>>> Acked-by: Michał Winiarski <michal.winiarski at intel.com>
>>>>>>>>>>>
>>>>>>>>>>>> Signed-off-by: Michel Thierry <michel.thierry at intel.com>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Hi Kristian,
>>>>>>>>>>
>>>>>>>>>> More comments on this?
>>>>>>>>>> I've resent the mesa patch with the last changes
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> (http://lists.freedesktop.org/archives/dri-devel/2015-October/091752.html).
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Michał has agreed with the interface and will use it for his work.
>>>>>>>>>> If mesa doesn't plan to use this for now, it's ok. The kernel
>>>>>>>>>> changes
>>>>>>>>>> have
>>>>>>>>>> been done to prevent any regressions when the support 48-bit flag
>>>>>>>>>> is
>>>>>>>>>> not
>>>>>>>>>> set.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I didn't get any replies to my last comments on this:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> http://lists.freedesktop.org/archives/mesa-dev/2015-August/091398.html
>>>>>>>>>
>>>>>>>>> Basically, I tried explicitly placing buffers above 8G and didn't
>>>>>>>>> see
>>>>>>>>> the HW problem described (ie it all worked fine). I still think
>>>>>>>>> there's some confusion as to what the W/A is about.
>>>>>>>>>
>>>>>>>>> Here's my take: the W/A is a SW-only workaround to handle the cases
>>>>>>>>> where a driver uses heapless and 48-bit ppgtt. The problem is that
>>>>>>>>> the
>>>>>>>>> heaps are limited to 4G but with 48bit ppgtt a buffer can be placed
>>>>>>>>> anywhere it the 48 bit address space. If that happens it's
>>>>>>>>> consideredd
>>>>>>>>> out-of-bounds for the heap and access fails. To prevent this we need
>>>>>>>>> to make sure the bos we address in a heapless fashion are placed
>>>>>>>>> below
>>>>>>>>> 4g.
>>>>>>>>>
>>>>>>>>> For mesa, we only configure general state base as heap-less, which
>>>>>>>>> affects scratch bos. What this boils down to is that we need the 4G
>>>>>>>>> restriction only for the scratch bos set up on 3DSTATE_VS,
>>>>>>>>> 3DSTATE_GS
>>>>>>>>> and 3DSTATE_PS (and tesselation stage eventually). Look for the
>>>>>>>>> OUT_RELOC64 for stage->scratch_bo in gen8_vs_state.c,
>>>>>>>>> gen8_gs_state.c
>>>>>>>>> and gen8_ps_state.c
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I think it also affects _3DSTATE_VIEWPORT_STATE_POINTERS_CC, maybe it
>>>>>>>> isn't exclusive to the scratch bos (the error state points to that
>>>>>>>> instruction).
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> Anymore inputs about this patch?
>>>>>>> AFAIK, if changes are required based on further comments from
>>>>>>> Kristian,
>>>>>>> these will be in the mesa patch[1], not libdrm. Also, Michał will use
>>>>>>> this
>>>>>>> flag in another project.
>>>>>>>
>>>>>> The comment seems quite brief and I'm not sure it fully addresses
>>>>>> Kristian's concern. I'd suspect that providing reference to the HW
>>>>>> documentation (confirming your assumption) might be beneficial.
>>>>>>
>>>>>
>>>>> Sure, attached is the hang I get if I don't set the restriction in
>>>>> gen8_misc_state.c and try to use the full 48-bit range
>>>>> (i915_error_state_nowa.txt). This is just running gfxbench t-rex.
>>>>>
>>>>> I see the same hang signature when it is only applied to the scratch bos
>>>>> (in
>>>>> gen8_vs_state.c, gen8_gs_state.c and gen8_ps_state.c -
>>>>> i915_error_state_scratchbo.txt).
>>>>>
>>>>> 3DSTATE_VIEWPORT_STATE_POINTERS_CC (0x78230000) is defined here:
>>>>>
>>>>> https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-bdw-vol02a-commandreference-instructions_0.pdf
>>>>> (page 256)
>>>>
>>>>
>>>> I applied your mesa and libdrm patches and then backed out the 4G
>>>> restriction in the STATE_BASE_ADDRESS relocations. I was not able to
>>>> reproduce any hang with trex or glxgears. I confirmed (using
>>>> INTEL_DEBUG=bat) that gem actually placed BOs above the 4G mark and
>>>> got this:
>>>>
>>>> 0: 8 @ 0xfffffff90000 (miptree)
>>>> 1: 9 @ 0xfffffff78000 (hiz)
>>>> 2: 4 @ 0xfffffff77000 (pipe_control workaround)
>>>> 3: 5 @ 0xfffffff76000 (program cache)
>>>> 4: 12 @ 0x000000000000 (miptree)
>>>> 5: 7 @ 0x000000001000 (image)
>>>> 6: 10 @ 0xfffffff5a000 (miptree)
>>>> 7: 13 @ 0xfffffff59000 (bufferobj)
>>>> 8: 11 @ 0xfffffff51000 (bufferobj)
>>>> 9: 14 @ 0xfffffff50000 (bufferobj)
>>>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000020 -> 8
>>>> (miptree)@0x0000ffff fff90000 + 0x00000000
>>>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000040 -> 9
>>>> (hiz)@0x0000ffff fff78000 + 0x00000000
>>>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000098 -> 4
>>>> (pipe_control workaround)@0x0000ffff fff77000 + 0x00000000
>>>> ...
>>>>
>>>> In particular, the mesa batchbuffer is placed at 0xfffffff40000, and
>>>> all the STATE_BASE_ADDRESS heaps are in that bo. In other words, all
>>>> heap bases are set to 0xfffffff40000.
>>>>
>>>> The offset in 3DSTATE_VIEWPORT_STATE_POINTERS_CC is indeed only 32
>>>> bits, but that only affects how far from the dynamic state base
>>>> address we can place that. In mesas case, it's always inside the batch
>>>> buffer, which is at most 32k, so that's never a problem. If a driver
>>>> uses dynamic state in a heapless fashion, then you need to be careful
>>>> to place the CC viewport state below 4g.
>>>>
>>>> What I was able to confirm is that scratch buffer I/O (which we use
>>>> for spilling) does break with 48 bit ppgtt. If you run glxgears with
>>>> INTEL_DEBUG=spill_fs set, you can see lots of rendering artifacts as
>>>> the 4G limit on the general state heap caps attempts to spill and fill
>>>> from the vertex shader. Using OUT_RELOC64_INSIDE_4G() when setting up
>>>> the scratch BOs in 3DSTATE_VS and 3DSTATE_PS fixes the problem.
>>>
>>>
>>> Ok, so we do still need the 4G limit bit (i.e. I don't have to revert the
>>> kernel side for lack of open-source userspace), just not at the place we
>>> originally thought. I guess lesson learned is to actually test stuff first
>>> before I pull in the kernel side. Michel, did you not see the spilling
>>> corruptions when testing the mesa patches? Kristian, does this also blow
>>> up with just a piglit run?
>>>
>>
>> There's must be something else we have different in our systems.
>>
>> Kristian doesn't get the hang, and if I back out the 4G restriction in the
>> STATE_BASE_ADDRESS, I don't see any corruption while running
>> INTEL_DEBUG=spill_fs glxgears.
>
> I don't want to block this, in fact, I very much want to see this move
> forward. However, I can't ack patches that 1) fix a gpu hang I can't
> reproduce and I don't agree should be a problem (the
> STATE_BASE_ADDRESS probllem) and 2) don't fix the issue that I see and
> reproduced on my BDW (the spilling problem).
>
> I'll try a full piglit run tomorrow with both my mesa patch and
> Michels and see what happens. However, this isn't the kind of problem
> that occurs once in a blue moon or for some corner case piglit test.
> If Michels understanding of the hw and the workaround is correct,
> nothing should work without his patch.
>
> To move forward on this, unless something new comes up when running
> piglit, I can take ownership of making mesa work one way or the other.
> The kernel and libdrm work is fine and most of Michels mesa patch is
> good. If mesa breaks down the road because we need to limit the
> STATE_BASE_ADDRESS relocs, I'll own the problem then.
>
> Kristian
>
Thanks Kristian,
Let me know if you need something from i915 or libdrm side.
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