[Mesa-dev] [PATCH] mesa: enable tessellation on GL 4.0 and above
Ilia Mirkin
imirkin at alum.mit.edu
Sun Dec 6 19:07:36 PST 2015
On Sun, Dec 6, 2015 at 10:05 PM, Timothy Arceri
<timothy.arceri at collabora.com> wrote:
> ---
> src/mesa/main/context.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
> index 8b64f45..f3d42cb 100644
> --- a/src/mesa/main/context.h
> +++ b/src/mesa/main/context.h
> @@ -361,7 +361,7 @@ static inline GLboolean
> _mesa_has_tessellation(const struct gl_context *ctx)
> {
> return ctx->API == API_OPENGL_CORE &&
> - ctx->Extensions.ARB_tessellation_shader;
> + (ctx->Version >= 40 || ctx->Extensions.ARB_tessellation_shader);
Under what circumstances would this matter? If you're faking a GL
version, probably better not to pass in unexpected shader types to the
driver, no?
-ilia
More information about the mesa-dev
mailing list