[Mesa-dev] [PATCH] r600: handle geometry dynamic input array index
Dave Airlie
airlied at gmail.com
Sun Dec 6 21:38:00 PST 2015
From: Dave Airlie <airlied at redhat.com>
This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.
We need to load the AR register with the value from the index reg
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_shader.c | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 0ca1f29..2514cbf 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -1488,8 +1488,17 @@ static int fetch_gs_input(struct r600_shader_ctx *ctx, struct tgsi_full_src_regi
int treg[3];
struct r600_bytecode_alu alu;
int r, i;
-
- /* you have got to be shitting me -
+ unsigned addr_reg;
+ addr_reg = get_address_file_reg(ctx, src->DimIndirect.Index);
+ if (src->DimIndirect.Index > 0) {
+ r = single_alu_op2(ctx, ALU_OP1_MOV,
+ ctx->bc->ar_reg, 0,
+ addr_reg, 0,
+ 0, 0);
+ if (r)
+ return r;
+ }
+ /*
we have to put the R0.x/y/w into Rt.x Rt+1.x Rt+2.x then index reg from Rt.
at least this is what fglrx seems to do. */
for (i = 0; i < 3; i++) {
--
2.5.0
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