[Mesa-dev] [PATCH 6/7] i965/nir_uniforms: Replace comps_per_component with an is_scalar boolean

Jason Ekstrand jason at jlekstrand.net
Mon Dec 7 16:52:26 PST 2015


---
 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 28 ++++++++++++++------------
 1 file changed, 15 insertions(+), 13 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 21caca5..155a9c6 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -29,12 +29,13 @@ static void
 brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
                                    const struct gl_program *prog,
                                    struct brw_stage_prog_data *stage_prog_data,
-                                   unsigned comps_per_unit)
+                                   bool is_scalar)
 {
    const nir_state_slot *const slots = var->state_slots;
    assert(var->state_slots != NULL);
 
-   unsigned uniform_index = var->data.driver_location * comps_per_unit;
+   unsigned uniform_index = is_scalar ? var->data.driver_location :
+                                        var->data.driver_location * 4;
    for (unsigned int i = 0; i < var->num_state_slots; i++) {
       /* This state reference has already been setup by ir_to_mesa, but we'll
        * get the same index back here.
@@ -55,7 +56,7 @@ brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
           * and move on to the next one.  In vec4, we need to continue and pad
           * it out to 4 components.
           */
-         if (swiz == last_swiz && comps_per_unit == 1)
+         if (swiz == last_swiz && is_scalar)
             break;
 
          last_swiz = swiz;
@@ -70,7 +71,7 @@ static void
 brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
                            struct gl_shader_program *shader_prog,
                            struct brw_stage_prog_data *stage_prog_data,
-                           unsigned comps_per_unit)
+                           bool is_scalar)
 {
    int namelen = strlen(var->name);
 
@@ -80,7 +81,8 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
     * order we'd walk the type, so walk the list of storage and find anything
     * with our name, or the prefix of a component that starts with our name.
     */
-   unsigned uniform_index = var->data.driver_location * comps_per_unit;
+   unsigned uniform_index = is_scalar ? var->data.driver_location :
+                                        var->data.driver_location * 4;
    for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
       struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
 
@@ -111,10 +113,12 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
                stage_prog_data->param[uniform_index++] = components++;
             }
 
-            /* Pad out with zeros if needed (only needed for vec4) */
-            for (; i < comps_per_unit; i++) {
-               static const gl_constant_value zero = { 0.0 };
-               stage_prog_data->param[uniform_index++] = &zero;
+            if (!is_scalar) {
+               /* Pad out with zeros if needed (only needed for vec4) */
+               for (; i < 4; i++) {
+                  static const gl_constant_value zero = { 0.0 };
+                  stage_prog_data->param[uniform_index++] = &zero;
+               }
             }
          }
       }
@@ -128,8 +132,6 @@ brw_nir_setup_glsl_uniforms(nir_shader *shader,
                             struct brw_stage_prog_data *stage_prog_data,
                             bool is_scalar)
 {
-   unsigned comps_per_unit = is_scalar ? 1 : 4;
-
    nir_foreach_variable(var, &shader->uniforms) {
       /* UBO's, atomics and samplers don't take up space in the
          uniform file */
@@ -138,10 +140,10 @@ brw_nir_setup_glsl_uniforms(nir_shader *shader,
 
       if (strncmp(var->name, "gl_", 3) == 0) {
          brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data,
-                                            comps_per_unit);
+                                            is_scalar);
       } else {
          brw_nir_setup_glsl_uniform(shader->stage, var, shader_prog,
-                                    stage_prog_data, comps_per_unit);
+                                    stage_prog_data, is_scalar);
       }
    }
 }
-- 
2.5.0.400.gff86faf



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