[Mesa-dev] [PATCH v3 12/12] nir/lower_two_sided_color: Update to the new load intrinsic
Jason Ekstrand
jason at jlekstrand.net
Tue Dec 8 13:46:29 PST 2015
---
src/glsl/nir/nir_lower_two_sided_color.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/nir/nir_lower_two_sided_color.c b/src/glsl/nir/nir_lower_two_sided_color.c
index 6995b9d..7df12e0 100644
--- a/src/glsl/nir/nir_lower_two_sided_color.c
+++ b/src/glsl/nir/nir_lower_two_sided_color.c
@@ -73,6 +73,7 @@ load_input(nir_builder *b, nir_variable *in)
load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
load->num_components = 4;
load->const_index[0] = in->data.driver_location;
+ load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
nir_builder_instr_insert(b, &load->instr);
@@ -151,6 +152,7 @@ nir_lower_two_sided_color_block(nir_block *block, void *void_state)
unsigned drvloc =
state->colors[idx].front->data.driver_location;
if (intr->const_index[0] == drvloc) {
+ assert(nir_src_as_const_value(intr->src[0]));
break;
}
}
--
2.5.0.400.gff86faf
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