[Mesa-dev] [PATCH 1/8] glsl: pass stage into mark function
Dave Airlie
airlied at gmail.com
Tue Dec 8 22:06:45 PST 2015
From: Dave Airlie <airlied at redhat.com>
Don't use a bool here, as for some 64-bit fixes we need
the stage.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/ir_set_program_inouts.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index d7c29b0..70d754f 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -90,7 +90,7 @@ is_dual_slot(ir_variable *var)
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
- bool is_fragment_shader)
+ gl_shader_stage stage)
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
@@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
- if (is_fragment_shader) {
+ if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
(glsl_interp_qualifier) var->data.interpolation;
@@ -178,7 +178,7 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
}
mark(this->prog, var, 0, type->count_attribute_slots(),
- this->shader_stage == MESA_SHADER_FRAGMENT);
+ this->shader_stage);
}
/* Default handler: Mark all the locations in the variable as used. */
@@ -302,7 +302,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
}
mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
- elem_width, this->shader_stage == MESA_SHADER_FRAGMENT);
+ elem_width, this->shader_stage);
return true;
}
--
2.5.0
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