[Mesa-dev] [PATCH 2/8] glsl/fp64: add helper for dual slot double detection.
Dave Airlie
airlied at gmail.com
Tue Dec 8 22:06:46 PST 2015
From: Dave Airlie <airlied at redhat.com>
The old function didn't work for matrices, and we need this
in other places to fix some other problems, so move to a helper
in glsl type and fix the one user so far.
A dual slot double is one that has 3 or 4 components in it's
base type.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/ir_set_program_inouts.cpp | 10 +---------
src/glsl/nir/glsl_types.h | 8 ++++++++
2 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index 70d754f..782f1b1 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -81,13 +81,6 @@ is_shader_inout(ir_variable *var)
var->data.mode == ir_var_system_value;
}
-static inline bool
-is_dual_slot(ir_variable *var)
-{
- const glsl_type *type = var->type->without_array();
- return type == glsl_type::dvec4_type || type == glsl_type::dvec3_type;
-}
-
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
gl_shader_stage stage)
@@ -101,7 +94,6 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
*/
for (int i = 0; i < len; i++) {
- bool dual_slot = is_dual_slot(var);
int idx = var->data.location + var->data.index + offset + i;
bool is_patch_generic = var->data.patch &&
idx != VARYING_SLOT_TESS_LEVEL_INNER &&
@@ -123,7 +115,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
else
prog->InputsRead |= bitfield;
- if (dual_slot)
+ if (var->type->without_array()->is_dual_slot_double())
prog->DoubleInputsRead |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index d8a999a..26f25a1 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -471,6 +471,14 @@ struct glsl_type {
}
/**
+ * Query whether a double takes two slots.
+ */
+ bool is_dual_slot_double() const
+ {
+ return base_type == GLSL_TYPE_DOUBLE && vector_elements > 2;
+ }
+
+ /**
* Query whether or not a type is a non-array boolean type
*/
bool is_boolean() const
--
2.5.0
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