[Mesa-dev] [PATCH 5/8] glsl: only update doubles inputs for vertex inputs.
Dave Airlie
airlied at gmail.com
Tue Dec 8 22:06:49 PST 2015
From: Dave Airlie <airlied at redhat.com>
This doesn't apply to other stages. This is only
used in the mesa/st code, which needs further fixes.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/ir_set_program_inouts.cpp | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index 838b5e7..c9b8a38 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -115,8 +115,11 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
else
prog->InputsRead |= bitfield;
- if (var->type->without_array()->is_dual_slot_double())
+ /* double inputs read is only for vertex inputs */
+ if (stage == MESA_SHADER_VERTEX &&
+ var->type->without_array()->is_dual_slot_double())
prog->DoubleInputsRead |= bitfield;
+
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
--
2.5.0
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