[Mesa-dev] [PATCH 03/15] i965/fs: Use MOV_INDIRECT for all indirect uniform loads

Matt Turner mattst88 at gmail.com
Wed Dec 9 20:33:34 PST 2015


On Wed, Dec 9, 2015 at 8:23 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Instead of using reladdr, this commit changes the FS backend to emit a
> MOV_INDIRECT whenever we need an indirect uniform load.  We also have to
> rework some of the other bits of the backend to handle this new form of
> uniform load.  The obvious change is that demote_pull_constants now acts
> more like a lowering pass when it hits a MOV_INDIRECT.
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp     | 72 +++++++++++++++++++-------------
>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 53 ++++++++++++++++++-----
>  2 files changed, 86 insertions(+), 39 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index bf446d2..7cc03c5 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -1945,8 +1945,8 @@ fs_visitor::assign_constant_locations()
>           if (inst->src[i].file != UNIFORM)
>              continue;
>
> -         if (inst->src[i].reladdr) {
> -            int uniform = inst->src[i].nr;
> +         if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
> +            int uniform = inst->src[0].nr;
>
>              /* If this array isn't already present in the pull constant buffer,
>               * add it.
> @@ -2028,49 +2028,63 @@ fs_visitor::assign_constant_locations()
>  void
>  fs_visitor::demote_pull_constants()
>  {
> -   foreach_block_and_inst (block, fs_inst, inst, cfg) {
> +   const unsigned index = stage_prog_data->binding_table.pull_constants_start;
> +
> +   foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
> +      /* Set up the annotation tracking for new generated instructions. */
> +      const fs_builder ibld(this, block, inst);
> +
>        for (int i = 0; i < inst->sources; i++) {
>          if (inst->src[i].file != UNIFORM)
>             continue;
>
> -         int pull_index;
> +         /* We'll handle this case later */
> +         if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0)
> +            continue;
> +
>           unsigned location = inst->src[i].nr + inst->src[i].reg_offset;
> -         if (location >= uniforms) /* Out of bounds access */
> -            pull_index = -1;
> -         else
> -            pull_index = pull_constant_loc[location];
> +         if (location >= uniforms)
> +            continue; /* Out of bounds access */
> +
> +         int pull_index = pull_constant_loc[location];
>
>           if (pull_index == -1)
>             continue;
>
> -         /* Set up the annotation tracking for new generated instructions. */
> -         const fs_builder ibld(this, block, inst);
> -         const unsigned index = stage_prog_data->binding_table.pull_constants_start;
> -         fs_reg dst = vgrf(glsl_type::float_type);
> -
>           assert(inst->src[i].stride == 0);
>
> -         /* Generate a pull load into dst. */
> -         if (inst->src[i].reladdr) {
> -            VARYING_PULL_CONSTANT_LOAD(ibld, dst,
> -                                       brw_imm_ud(index),
> -                                       *inst->src[i].reladdr,
> -                                       pull_index * 4);
> -            inst->src[i].reladdr = NULL;
> -            inst->src[i].stride = 1;
> -         } else {
> -            const fs_builder ubld = ibld.exec_all().group(8, 0);
> -            struct brw_reg offset = brw_imm_ud((unsigned)(pull_index * 4) & ~15);
> -            ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
> -                      dst, brw_imm_ud(index), offset);
> -            inst->src[i].set_smear(pull_index & 3);
> -         }
> -         brw_mark_surface_used(prog_data, index);
> +         fs_reg dst = vgrf(glsl_type::float_type);
> +         const fs_builder ubld = ibld.exec_all().group(8, 0);
> +         struct brw_reg offset = brw_imm_ud((unsigned)(pull_index * 4) & ~15);
> +         ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
> +                   dst, brw_imm_ud(index), offset);
>
>           /* Rewrite the instruction to use the temporary VGRF. */
>           inst->src[i].file = VGRF;
>           inst->src[i].nr = dst.nr;
>           inst->src[i].reg_offset = 0;
> +         inst->src[i].set_smear(pull_index & 3);
> +
> +         brw_mark_surface_used(prog_data, index);
> +      }
> +
> +      if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT &&
> +          inst->src[0].file == UNIFORM) {
> +
> +         unsigned location = inst->src[0].nr + inst->src[0].reg_offset;
> +         if (location >= uniforms)
> +            continue; /* Out of bounds access */
> +
> +         int pull_index = pull_constant_loc[location];
> +         assert(pull_index >= 0); /* This had better be pull */
> +
> +         VARYING_PULL_CONSTANT_LOAD(ibld, inst->dst,
> +                                    brw_imm_ud(index),
> +                                    inst->src[1],
> +                                    pull_index * 4);
> +         inst->remove(block);
> +
> +         brw_mark_surface_used(prog_data, index);
>        }
>     }
>     invalidate_live_intervals();
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 15d9b1c..bf239c3 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -1136,6 +1136,8 @@ fs_visitor::get_nir_image_deref(const nir_deref_var *deref)
>  {
>     fs_reg image(UNIFORM, deref->var->data.driver_location / 4,
>                  BRW_REGISTER_TYPE_UD);
> +   fs_reg indirect;
> +   unsigned indirect_max = 0;
>
>     for (const nir_deref *tail = &deref->deref; tail->child;
>          tail = tail->child) {
> @@ -1147,7 +1149,7 @@ fs_visitor::get_nir_image_deref(const nir_deref_var *deref)
>        image = offset(image, bld, base * element_size);
>
>        if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
> -         fs_reg tmp = vgrf(glsl_type::int_type);
> +         fs_reg tmp = vgrf(glsl_type::uint_type);
>
>           if (devinfo->gen == 7 && !devinfo->is_haswell) {
>              /* IVB hangs when trying to access an invalid surface index with
> @@ -1166,14 +1168,29 @@ fs_visitor::get_nir_image_deref(const nir_deref_var *deref)
>           }
>
>           bld.MUL(tmp, tmp, brw_imm_ud(element_size * 4));
> -         if (image.reladdr)
> -            bld.ADD(*image.reladdr, *image.reladdr, tmp);
> -         else
> -            image.reladdr = new(mem_ctx) fs_reg(tmp);
> +         if (indirect.file == BAD_FILE) {
> +            indirect = tmp;
> +            indirect_max = type_size_scalar(tail->type) - BRW_IMAGE_PARAM_SIZE;
> +         } else {
> +            bld.ADD(indirect, indirect, tmp);
> +         }
>        }
>     }
>
> -   return image;
> +   if (indirect.file == BAD_FILE) {
> +      return image;
> +   } else {
> +      /* Emit a pile of MOVs to load the uniform into a temporary.  The
> +       * dead-code elimination pass will get rid of what we don't use.
> +       */
> +      fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, BRW_IMAGE_PARAM_SIZE);
> +      for (unsigned j = 0; j < BRW_IMAGE_PARAM_SIZE; j++) {
> +         bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> +                  offset(tmp, bld, j), offset(image, bld, j),
> +                  indirect, brw_imm_ud((indirect_max + 1) * 4));
> +      }
> +      return tmp;
> +   }
>  }
>
>  void
> @@ -2302,12 +2319,28 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>           /* Offsets are in bytes but they should always be multiples of 4 */
>           assert(const_offset->u[0] % 4 == 0);
>           src.reg_offset = const_offset->u[0] / 4;
> +
> +         for (unsigned j = 0; j < instr->num_components; j++) {
> +            bld.MOV(offset(dest, bld, j), offset(src, bld, j));
> +         }
>        } else {
> -         src.reladdr = new(mem_ctx) fs_reg(get_nir_src(instr->src[0]));
> -      }
> +         fs_reg indirect = retype(get_nir_src(instr->src[0]),
> +                                  BRW_REGISTER_TYPE_UD);
>
> -      for (unsigned j = 0; j < instr->num_components; j++) {
> -         bld.MOV(offset(dest, bld, j), offset(src, bld, j));
> +         /* Se need to pass a size to the MOV_INDIRECT but we don't want it to

s/Se/We/


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