[Mesa-dev] [PATCH] mesa/shader: return correct attribute location for double matrix arrays

Tapani Pälli tapani.palli at intel.com
Wed Dec 9 22:43:13 PST 2015


On 12/10/2015 05:41 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
> dmat2[2] at 21 etc. The old code was returning 17,18,19.
>
> I think this code is also wrong for float matricies as well.
>
> This partly fixes:
> GL41-CTS.vertex_attrib_64bit.limits_test
> ---
>   src/mesa/main/shader_query.cpp | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 5d15006..faaf08c 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -858,7 +858,7 @@ program_resource_location(struct gl_shader_program *shProg,
>             && array_index >= RESOURCE_VAR(res)->type->length) {
>            return -1;
>         }
> -      return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
> +      return RESOURCE_VAR(res)->data.location + (array_index * RESOURCE_VAR(res)->type->without_array()->matrix_columns) - VERT_ATTRIB_GENERIC0;

There are some lines that exceed 80 chars in this file but this seems 
way too long (?) You could put this case in braces and have a temporary 
for glsl_type or maybe matrix cols to make it fit. Otherwise seems 
correct to me. Looks like this has been broken for quite a long time, 
even before program interface query was introduced.

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

>      case GL_PROGRAM_OUTPUT:
>         /* If the output is an array, fail if the index is out of bounds. */
>         if (array_index > 0
>

// Tapani


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