[Mesa-dev] [PATCH v4] mesa: enable enums for OES_geometry_shader

Marta Lofstedt marta.lofstedt at linux.intel.com
Thu Dec 10 08:11:54 PST 2015


From: Marta Lofstedt <marta.lofstedt at intel.com>

Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.

Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
---
 src/mesa/main/get.c              | 70 ++++++++++++++++++++++++++++++++++------
 src/mesa/main/get_hash_params.py | 53 +++++++++++++++++-------------
 2 files changed, 92 insertions(+), 31 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index c6a2e5b..6279d81 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -147,11 +147,15 @@ enum value_extra {
    EXTRA_VALID_CLIP_DISTANCE,
    EXTRA_FLUSH_CURRENT,
    EXTRA_GLSL_130,
-   EXTRA_EXT_UBO_GS4,
-   EXTRA_EXT_ATOMICS_GS4,
-   EXTRA_EXT_SHADER_IMAGE_GS4,
+   EXTRA_EXT_UBO_GS,
+   EXTRA_EXT_ATOMICS_GS,
+   EXTRA_EXT_SHADER_IMAGE_GS,
    EXTRA_EXT_ATOMICS_TESS,
    EXTRA_EXT_SHADER_IMAGE_TESS,
+   EXTRA_EXT_SSBO_GS,
+   EXTRA_EXT_FB_NO_ATTACH_GS,
+   EXTRA_EXT_VIEWPORT_GS,
+   EXTRA_EXT_GPU5_GS,
 };
 
 #define NO_EXTRA NULL
@@ -308,7 +312,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = {
 };
 
 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
-   EXTRA_EXT_UBO_GS4,
+   EXTRA_EXT_UBO_GS,
    EXTRA_END
 };
 
@@ -343,12 +347,12 @@ static const int extra_EXT_texture_array_es3[] = {
 };
 
 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
-   EXTRA_EXT_ATOMICS_GS4,
+   EXTRA_EXT_ATOMICS_GS,
    EXTRA_END
 };
 
 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
-   EXTRA_EXT_SHADER_IMAGE_GS4,
+   EXTRA_EXT_SHADER_IMAGE_GS,
    EXTRA_END
 };
 
@@ -375,6 +379,27 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = {
    EXTRA_END
 };
 
+static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
+   EXTRA_EXT_SSBO_GS,
+   EXTRA_END
+};
+
+
+static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
+   EXTRA_EXT_FB_NO_ATTACH_GS,
+   EXTRA_END
+};
+
+static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
+   EXTRA_EXT_VIEWPORT_GS,
+   EXTRA_END
+};
+
+static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
+   EXTRA_EXT_GPU5_GS,
+   EXTRA_END
+};
+
 EXTRA_EXT(ARB_texture_cube_map);
 EXTRA_EXT(EXT_texture_array);
 EXTRA_EXT(NV_fog_distance);
@@ -423,6 +448,7 @@ EXTRA_EXT(ARB_framebuffer_no_attachments);
 EXTRA_EXT(ARB_tessellation_shader);
 EXTRA_EXT(ARB_shader_subroutine);
 EXTRA_EXT(ARB_shader_storage_buffer_object);
+EXTRA_EXT(OES_geometry_shader);
 
 static const int
 extra_ARB_color_buffer_float_or_glcore[] = {
@@ -454,6 +480,12 @@ static const int extra_gl32_es3[] = {
     EXTRA_END,
 };
 
+static const int extra_version_32_OES_geometry_shader[] = {
+    EXTRA_VERSION_32,
+    EXT(OES_geometry_shader),
+    EXTRA_END
+};
+
 static const int extra_gl40_ARB_sample_shading[] = {
    EXTRA_VERSION_40,
    EXT(ARB_sample_shading),
@@ -1149,17 +1181,17 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
          if (ctx->Const.GLSLVersion >= 130)
             api_found = GL_TRUE;
 	 break;
-      case EXTRA_EXT_UBO_GS4:
+      case EXTRA_EXT_UBO_GS:
          api_check = GL_TRUE;
          api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
                       _mesa_has_geometry_shaders(ctx));
          break;
-      case EXTRA_EXT_ATOMICS_GS4:
+      case EXTRA_EXT_ATOMICS_GS:
          api_check = GL_TRUE;
          api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
                       _mesa_has_geometry_shaders(ctx));
          break;
-      case EXTRA_EXT_SHADER_IMAGE_GS4:
+      case EXTRA_EXT_SHADER_IMAGE_GS:
          api_check = GL_TRUE;
          api_found = (ctx->Extensions.ARB_shader_image_load_store &&
                       _mesa_has_geometry_shaders(ctx));
@@ -1174,6 +1206,26 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
          api_found = ctx->Extensions.ARB_shader_image_load_store &&
                      _mesa_has_tessellation(ctx);
          break;
+      case EXTRA_EXT_SSBO_GS:
+         api_check = GL_TRUE;
+         api_found = (ctx->Extensions.ARB_shader_storage_buffer_object &&
+                      _mesa_has_geometry_shaders(ctx));
+         break;
+      case EXTRA_EXT_FB_NO_ATTACH_GS:
+         api_check = GL_TRUE;
+         api_found = (ctx->Extensions.ARB_framebuffer_no_attachments &&
+                      _mesa_has_geometry_shaders(ctx));
+         break;
+      case EXTRA_EXT_GPU5_GS:
+         api_check = GL_TRUE;
+         api_found = (ctx->Extensions.ARB_gpu_shader5 ||
+                      _mesa_has_OES_geometry_shader(ctx));
+         break;
+      case EXTRA_EXT_VIEWPORT_GS:
+         api_check = GL_TRUE;
+         api_found = (ctx->Extensions.ARB_viewport_array ||
+                      _mesa_has_OES_geometry_shader(ctx));
+         break;
       case EXTRA_END:
 	 break;
       default: /* *e is a offset into the extension struct */
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 7a48ed2..a951419 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -499,6 +499,37 @@ descriptor=[
 { "apis": ["GL_CORE", "GLES31"], "params": [
 # GL_ARB_draw_indirect / GLES 3.1
   [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
+
+# GL 3.2 / GL OES_geometry_shader
+  [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
+  [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
+  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
+  [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
+  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
+  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
+
+# GL_ARB_shader_image_load_store / geometry shader
+  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
+
+# GL_ARB_shader_atomic_counters / geometry shader
+  [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
+  [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+
+# GL_ARB_shader_storage_buffer_object / geometry shader
+  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
+
+# GL_ARB_uniform_buffer_object / geometry shader
+  [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+  [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+
+# GL_ARB_framebuffer_no_attachments / geometry shader
+  ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader"],
+
+# GL_ARB_viewport_array / GL_OES_geometry_shader
+  [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
+
+# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
+  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
 ]},
 
 # Remaining enums are only in OpenGL
@@ -790,21 +821,10 @@ descriptor=[
 
 # GL 3.2
   [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
-  [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
-  [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
-  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
-  [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
-  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
-  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
 
 # GL_ARB_robustness
   [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
 
-
-# GL_ARB_uniform_buffer_object
-  [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
-  [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
-
 # GL_ARB_timer_query
   [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
 
@@ -817,23 +837,14 @@ descriptor=[
 # GL_ARB_texture_gather
   [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
 
-# GL_ARB_shader_atomic_counters
-  [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
-  [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
-
 # GL_ARB_shader_image_load_store
   [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
   [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
-  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
-
-# GL_ARB_framebuffer_no_attachments
-  ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
 
 # GL_EXT_polygon_offset_clamp
   [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
 
 # GL_ARB_shader_storage_buffer_object
-  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
   [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
   [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
 ]},
@@ -847,11 +858,9 @@ descriptor=[
   [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
   [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
   [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
-  [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
   [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
 
 # GL_ARB_gpu_shader5
-  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
   [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
   [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
   [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
-- 
2.5.0



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