[Mesa-dev] [PATCH] meta: clear_state structure cleanup
Kristian Høgsberg
hoegsberg at gmail.com
Fri Dec 11 10:16:34 PST 2015
Tapani Pälli <tapani.palli at intel.com> writes:
> Remove unused variables from clear_state and use a hardcoded location
> for color uniform to get rid of 2 more variables. Modify shaders to use
> explicit location for vertex attribute too as extension is enabled.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
> ---
> src/mesa/drivers/common/meta.c | 27 ++++++++++++---------------
> src/mesa/drivers/common/meta.h | 5 -----
> 2 files changed, 12 insertions(+), 20 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 5610e9f..36bed77 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -1544,7 +1544,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> const char *vs_source =
> "#extension GL_AMD_vertex_shader_layer : enable\n"
> "#extension GL_ARB_draw_instanced : enable\n"
> - "attribute vec4 position;\n"
> + "#extension GL_ARB_explicit_attrib_location :enable\n"
> + "layout(location = 0) in vec4 position;\n"
> "void main()\n"
> "{\n"
> "#ifdef GL_AMD_vertex_shader_layer\n"
> @@ -1553,7 +1554,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> " gl_Position = position;\n"
> "}\n";
> const char *fs_source =
> - "uniform vec4 color;\n"
> + "#extension GL_ARB_explicit_attrib_location :enable\n"
> + "#extension GL_ARB_explicit_uniform_location :enable\n"
> + "layout(location = 0) uniform vec4 color;\n"
> "void main()\n"
> "{\n"
> " gl_FragColor = color;\n"
> @@ -1580,12 +1583,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> _mesa_DeleteShader(fs);
> _mesa_AttachShader(clear->ShaderProg, vs);
> _mesa_DeleteShader(vs);
> - _mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
> _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
> _mesa_LinkProgram(clear->ShaderProg);
>
> - clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg, "color");
> -
> has_integer_textures = _mesa_is_gles3(ctx) ||
> (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
>
> @@ -1596,7 +1596,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> "#version 130\n"
> "#extension GL_AMD_vertex_shader_layer : enable\n"
> "#extension GL_ARB_draw_instanced : enable\n"
> - "in vec4 position;\n"
> + "#extension GL_ARB_explicit_attrib_location :enable\n"
> + "layout(location = 0) in vec4 position;\n"
> "void main()\n"
> "{\n"
> "#ifdef GL_AMD_vertex_shader_layer\n"
> @@ -1607,7 +1608,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> const char *fs_int_source =
> ralloc_asprintf(shader_source_mem_ctx,
> "#version 130\n"
> - "uniform ivec4 color;\n"
> + "#extension GL_ARB_explicit_attrib_location :enable\n"
> + "#extension GL_ARB_explicit_uniform_location :enable\n"
> + "layout(location = 0) uniform ivec4 color;\n"
> "out ivec4 out_color;\n"
> "\n"
> "void main()\n"
> @@ -1626,7 +1629,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> _mesa_DeleteShader(fs);
> _mesa_AttachShader(clear->IntegerShaderProg, vs);
> _mesa_DeleteShader(vs);
> - _mesa_BindAttribLocation(clear->IntegerShaderProg, 0, "position");
>
> /* Note that user-defined out attributes get automatically assigned
> * locations starting from 0, so we don't need to explicitly
> @@ -1636,9 +1638,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
> _mesa_ObjectLabel(GL_PROGRAM, clear->IntegerShaderProg, -1,
> "integer clear");
> _mesa_meta_link_program_with_debug(ctx, clear->IntegerShaderProg);
> -
> - clear->IntegerColorLocation =
> - _mesa_GetUniformLocation(clear->IntegerShaderProg, "color");
> }
> }
>
> @@ -1770,12 +1769,10 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
> if (fb->_IntegerColor) {
> assert(glsl);
> _mesa_UseProgram(clear->IntegerShaderProg);
> - _mesa_Uniform4iv(clear->IntegerColorLocation, 1,
> - ctx->Color.ClearColor.i);
> + _mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i);
> } else if (glsl) {
> _mesa_UseProgram(clear->ShaderProg);
> - _mesa_Uniform4fv(clear->ColorLocation, 1,
> - ctx->Color.ClearColor.f);
> + _mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f);
> }
>
> /* GL_COLOR_BUFFER_BIT */
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 21495ee..5b04755 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -322,12 +322,7 @@ struct clear_state
> GLuint VAO;
> struct gl_buffer_object *buf_obj;
> GLuint ShaderProg;
> - GLint ColorLocation;
> - GLint LayerLocation;
> -
> GLuint IntegerShaderProg;
> - GLint IntegerColorLocation;
> - GLint IntegerLayerLocation;
> };
>
>
> --
> 2.5.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list