[Mesa-dev] [PATCH v2 01/13] i965: Separate base offset/constant offset combining from remapping.

Kenneth Graunke kenneth at whitecape.org
Fri Dec 11 13:23:50 PST 2015


My tessellation branch has two additional remap functions.  I don't want
to replicate this logic there.

v2: Handle inputs/outputs separately (suggested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_nir.c | 93 +++++++++++++++++++++++++++----------
 1 file changed, 68 insertions(+), 25 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 14ad172..afb1f6d 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -27,15 +27,41 @@
 #include "glsl/nir/nir_builder.h"
 #include "program/prog_to_nir.h"
 
-struct remap_vs_attrs_state {
+static bool
+is_input(nir_intrinsic_instr *intrin)
+{
+   return intrin->intrinsic == nir_intrinsic_load_input ||
+          intrin->intrinsic == nir_intrinsic_load_per_vertex_input;
+}
+
+static bool
+is_output(nir_intrinsic_instr *intrin)
+{
+   return intrin->intrinsic == nir_intrinsic_load_output ||
+          intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
+          intrin->intrinsic == nir_intrinsic_store_output ||
+          intrin->intrinsic == nir_intrinsic_store_per_vertex_output;
+}
+
+/**
+ * In many cases, we just add the base and offset together, so there's no
+ * reason to keep them separate.  Sometimes, combining them is essential:
+ * if a shader only accesses part of a compound variable (such as a matrix
+ * or array), the variable's base may not actually exist in the VUE map.
+ *
+ * This pass adds constant offsets to instr->const_index[0], and resets
+ * the offset source to 0.  Non-constant offsets remain unchanged.
+ */
+struct add_const_offset_to_base_params {
    nir_builder b;
-   uint64_t inputs_read;
+   nir_variable_mode mode;
 };
 
 static bool
-remap_vs_attrs(nir_block *block, void *void_state)
+add_const_offset_to_base(nir_block *block, void *closure)
 {
-   struct remap_vs_attrs_state *state = void_state;
+   struct add_const_offset_to_base_params *params = closure;
+   nir_builder *b = &params->b;
 
    nir_foreach_instr_safe(block, instr) {
       if (instr->type != nir_instr_type_intrinsic)
@@ -43,30 +69,44 @@ remap_vs_attrs(nir_block *block, void *void_state)
 
       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
 
+      if ((params->mode == nir_var_shader_in && is_input(intrin)) ||
+          (params->mode == nir_var_shader_out && is_output(intrin))) {
+         nir_src *offset = nir_get_io_offset_src(intrin);
+         nir_const_value *const_offset = nir_src_as_const_value(*offset);
+
+         if (const_offset) {
+            intrin->const_index[0] += const_offset->u[0];
+            b->cursor = nir_before_instr(&intrin->instr);
+            nir_instr_rewrite_src(&intrin->instr, offset,
+                                  nir_src_for_ssa(nir_imm_int(b, 0)));
+         }
+      }
+   }
+   return true;
+
+}
+
+static bool
+remap_vs_attrs(nir_block *block, void *closure)
+{
+   GLbitfield64 inputs_read = *((GLbitfield64 *) closure);
+
+   nir_foreach_instr(block, instr) {
+      if (instr->type != nir_instr_type_intrinsic)
+         continue;
+
+      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
       if (intrin->intrinsic == nir_intrinsic_load_input) {
          /* Attributes come in a contiguous block, ordered by their
           * gl_vert_attrib value.  That means we can compute the slot
           * number for an attribute by masking out the enabled attributes
           * before it and counting the bits.
           */
-         nir_const_value *const_offset = nir_src_as_const_value(intrin->src[0]);
-
-         /* We set EmitNoIndirect for VS inputs, so there are no indirects. */
-         assert(const_offset);
-
-         int attr = intrin->const_index[0] + const_offset->u[0];
-         int slot = _mesa_bitcount_64(state->inputs_read &
-                                      BITFIELD64_MASK(attr));
+         int attr = intrin->const_index[0];
+         int slot = _mesa_bitcount_64(inputs_read & BITFIELD64_MASK(attr));
 
-         /* The NIR -> FS pass will just add the base and offset together, so
-          * there's no reason to keep them separate.  Just put it all in
-          * const_index[0] and set the offset src[0] to load_const(0).
-          */
          intrin->const_index[0] = 4 * slot;
-
-         state->b.cursor = nir_before_instr(&intrin->instr);
-         nir_instr_rewrite_src(&intrin->instr, &intrin->src[0],
-                               nir_src_for_ssa(nir_imm_int(&state->b, 0)));
       }
    }
    return true;
@@ -77,6 +117,10 @@ brw_nir_lower_inputs(nir_shader *nir,
                      const struct brw_device_info *devinfo,
                      bool is_scalar)
 {
+   struct add_const_offset_to_base_params params = {
+      .mode = nir_var_shader_in
+   };
+
    switch (nir->stage) {
    case MESA_SHADER_VERTEX:
       /* Start with the location of the variable's base. */
@@ -97,17 +141,16 @@ brw_nir_lower_inputs(nir_shader *nir,
           * key->inputs_read since the two are identical aside from Gen4-5
           * edge flag differences.
           */
-         struct remap_vs_attrs_state remap_state = {
-            .inputs_read = nir->info.inputs_read,
-         };
+         GLbitfield64 inputs_read = nir->info.inputs_read;
 
          /* This pass needs actual constants */
          nir_opt_constant_folding(nir);
 
          nir_foreach_overload(nir, overload) {
             if (overload->impl) {
-               nir_builder_init(&remap_state.b, overload->impl);
-               nir_foreach_block(overload->impl, remap_vs_attrs, &remap_state);
+               nir_builder_init(&params.b, overload->impl);
+               nir_foreach_block(overload->impl, add_const_offset_to_base, &params);
+               nir_foreach_block(overload->impl, remap_vs_attrs, &inputs_read);
             }
          }
       }
-- 
2.6.3



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