[Mesa-dev] [PATCH 1/3] glsl: simplifiy interface matching

Timothy Arceri timothy.arceri at collabora.com
Sat Dec 12 21:25:17 PST 2015


This makes the code easier to follow, should be more efficient
and will makes it easier to add matching via explicit locations
in the following patch.

This patch also replaces the hash table with the newer
resizable hash table this should be more suitable as the table
is likely to only contain a small number of entries.
---
 src/glsl/link_interface_blocks.cpp | 154 +++++++++++--------------------------
 1 file changed, 46 insertions(+), 108 deletions(-)

diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index 936e2e0..61ba078 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -30,100 +30,52 @@
 #include "glsl_symbol_table.h"
 #include "linker.h"
 #include "main/macros.h"
-#include "program/hash_table.h"
+#include "util/hash_table.h"
 
 
 namespace {
 
 /**
- * Information about a single interface block definition that we need to keep
- * track of in order to check linkage rules.
- *
- * Note: this class is expected to be short lived, so it doesn't make copies
- * of the strings it references; it simply borrows the pointers from the
- * ir_variable class.
- */
-struct interface_block_definition
-{
-   /**
-    * Extract an interface block definition from an ir_variable that
-    * represents either the interface instance (for named interfaces), or a
-    * member of the interface (for unnamed interfaces).
-    */
-   explicit interface_block_definition(ir_variable *var)
-      : var(var),
-        type(var->get_interface_type()),
-        instance_name(NULL)
-   {
-      if (var->is_interface_instance()) {
-         instance_name = var->name;
-      }
-      explicitly_declared = (var->data.how_declared != ir_var_declared_implicitly);
-   }
-   /**
-    * Interface block ir_variable
-    */
-   ir_variable *var;
-
-   /**
-    * Interface block type
-    */
-   const glsl_type *type;
-
-   /**
-    * For a named interface block, the instance name.  Otherwise NULL.
-    */
-   const char *instance_name;
-
-   /**
-    * True if this interface block was explicitly declared in the shader;
-    * false if it was an implicitly declared built-in interface block.
-    */
-   bool explicitly_declared;
-};
-
-
-/**
  * Check if two interfaces match, according to intrastage interface matching
  * rules.  If they do, and the first interface uses an unsized array, it will
  * be updated to reflect the array size declared in the second interface.
  */
 bool
-intrastage_match(interface_block_definition *a,
-                 const interface_block_definition *b,
-                 ir_variable_mode mode,
+intrastage_match(ir_variable *a,
+                 ir_variable *b,
                  struct gl_shader_program *prog)
 {
    /* Types must match. */
-   if (a->type != b->type) {
+   if (a->get_interface_type() != b->get_interface_type()) {
       /* Exception: if both the interface blocks are implicitly declared,
        * don't force their types to match.  They might mismatch due to the two
        * shaders using different GLSL versions, and that's ok.
        */
-      if (a->explicitly_declared || b->explicitly_declared)
+      if (a->data.how_declared != ir_var_declared_implicitly ||
+          b->data.how_declared != ir_var_declared_implicitly)
          return false;
    }
 
    /* Presence/absence of interface names must match. */
-   if ((a->instance_name == NULL) != (b->instance_name == NULL))
+   if (a->is_interface_instance() != b->is_interface_instance())
       return false;
 
    /* For uniforms, instance names need not match.  For shader ins/outs,
     * it's not clear from the spec whether they need to match, but
     * Mesa's implementation relies on them matching.
     */
-   if (a->instance_name != NULL &&
-       mode != ir_var_uniform && mode != ir_var_shader_storage &&
-       strcmp(a->instance_name, b->instance_name) != 0) {
+   if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
+       b->data.mode != ir_var_shader_storage &&
+       strcmp(a->name, b->name) != 0) {
       return false;
    }
 
    /* If a block is an array then it must match across the shader.
     * Unsized arrays are also processed and matched agaist sized arrays.
     */
-   if (b->var->type != a->var->type &&
-       (b->instance_name != NULL || a->instance_name != NULL) &&
-       !validate_intrastage_arrays(prog, b->var, a->var))
+   if (b->type != a->type &&
+       (b->is_interface_instance() || a->is_interface_instance()) &&
+       !validate_intrastage_arrays(prog, b, a))
       return false;
 
    return true;
@@ -139,43 +91,44 @@ intrastage_match(interface_block_definition *a,
  * This is used for tessellation control and geometry shader consumers.
  */
 bool
-interstage_match(const interface_block_definition *producer,
-                 const interface_block_definition *consumer,
+interstage_match(ir_variable *producer,
+                 ir_variable *consumer,
                  bool extra_array_level)
 {
    /* Unsized arrays should not occur during interstage linking.  They
     * should have all been assigned a size by link_intrastage_shaders.
     */
-   assert(!consumer->var->type->is_unsized_array());
-   assert(!producer->var->type->is_unsized_array());
+   assert(!consumer->type->is_unsized_array());
+   assert(!producer->type->is_unsized_array());
 
    /* Types must match. */
-   if (consumer->type != producer->type) {
+   if (consumer->get_interface_type() != producer->get_interface_type()) {
       /* Exception: if both the interface blocks are implicitly declared,
        * don't force their types to match.  They might mismatch due to the two
        * shaders using different GLSL versions, and that's ok.
        */
-      if (consumer->explicitly_declared || producer->explicitly_declared)
+      if (consumer->data.how_declared != ir_var_declared_implicitly ||
+          producer->data.how_declared != ir_var_declared_implicitly)
          return false;
    }
 
    /* Ignore outermost array if geom shader */
    const glsl_type *consumer_instance_type;
    if (extra_array_level) {
-      consumer_instance_type = consumer->var->type->fields.array;
+      consumer_instance_type = consumer->type->fields.array;
    } else {
-      consumer_instance_type = consumer->var->type;
+      consumer_instance_type = consumer->type;
    }
 
    /* If a block is an array then it must match across shaders.
     * Since unsized arrays have been ruled out, we can check this by just
     * making sure the types are equal.
     */
-   if ((consumer->instance_name != NULL &&
+   if ((consumer->is_interface_instance() &&
         consumer_instance_type->is_array()) ||
-       (producer->instance_name != NULL &&
-        producer->var->type->is_array())) {
-      if (consumer_instance_type != producer->var->type)
+       (producer->is_interface_instance() &&
+        producer->type->is_array())) {
+      if (consumer_instance_type != producer->type)
          return false;
    }
 
@@ -197,35 +150,33 @@ class interface_block_definitions
 public:
    interface_block_definitions()
       : mem_ctx(ralloc_context(NULL)),
-        ht(hash_table_ctor(0, hash_table_string_hash,
-                           hash_table_string_compare))
+        ht(_mesa_hash_table_create(NULL, _mesa_key_hash_string,
+                                   _mesa_key_string_equal))
    {
    }
 
    ~interface_block_definitions()
    {
-      hash_table_dtor(ht);
       ralloc_free(mem_ctx);
+      _mesa_hash_table_destroy(ht, NULL);
    }
 
    /**
-    * Lookup the interface definition having the given block name.  Return
-    * NULL if none is found.
+    * Lookup the interface definition. Return NULL if none is found.
     */
-   interface_block_definition *lookup(const char *block_name)
+   ir_variable *lookup(ir_variable *var)
    {
-      return (interface_block_definition *) hash_table_find(ht, block_name);
+      const struct hash_entry *entry =
+         _mesa_hash_table_search(ht, var->get_interface_type()->name);
+      return entry ? (ir_variable *) entry->data : NULL;
    }
 
    /**
     * Add a new interface definition.
     */
-   void store(const interface_block_definition &def)
+   void store(ir_variable *var)
    {
-      interface_block_definition *hash_entry =
-         rzalloc(mem_ctx, interface_block_definition);
-      *hash_entry = def;
-      hash_table_insert(ht, hash_entry, def.type->name);
+      _mesa_hash_table_insert(ht, var->get_interface_type()->name, var);
    }
 
 private:
@@ -236,8 +187,7 @@ private:
 
    /**
     * Hash table mapping interface block name to an \c
-    * interface_block_definition struct.  interface_block_definition structs
-    * are allocated using \c mem_ctx.
+    * ir_variable.
     */
    hash_table *ht;
 };
@@ -292,18 +242,13 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
             continue;
          }
 
-         const interface_block_definition def(var);
-         interface_block_definition *prev_def =
-            definitions->lookup(iface_type->name);
-
+         ir_variable *prev_def = definitions->lookup(var);
          if (prev_def == NULL) {
             /* This is the first time we've seen the interface, so save
              * it into the appropriate data structure.
              */
-            definitions->store(def);
-         } else if (!intrastage_match(prev_def, &def,
-                                      (ir_variable_mode) var->data.mode,
-                                      prog)) {
+            definitions->store(var);
+         } else if (!intrastage_match(prev_def, var, prog)) {
             linker_error(prog, "definitions of interface block `%s' do not"
                          " match\n", iface_type->name);
             return;
@@ -329,7 +274,7 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
       if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
          continue;
 
-      definitions.store(interface_block_definition(var));
+      definitions.store(var);
    }
 
    /* Verify that the producer's output interfaces match. */
@@ -338,16 +283,13 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
       if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
          continue;
 
-      interface_block_definition *consumer_def =
-         definitions.lookup(var->get_interface_type()->name);
+      ir_variable *consumer_def = definitions.lookup(var);
 
       /* The consumer doesn't use this output block.  Ignore it. */
       if (consumer_def == NULL)
          continue;
 
-      const interface_block_definition producer_def(var);
-
-      if (!interstage_match(&producer_def, consumer_def, extra_array_level)) {
+      if (!interstage_match(var, consumer_def, extra_array_level)) {
          linker_error(prog, "definitions of interface block `%s' do not "
                       "match\n", var->get_interface_type()->name);
          return;
@@ -374,19 +316,15 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
               var->data.mode != ir_var_shader_storage))
             continue;
 
-         interface_block_definition *old_def =
-            definitions.lookup(var->get_interface_type()->name);
-         const interface_block_definition new_def(var);
+         ir_variable *old_def = definitions.lookup(var);
          if (old_def == NULL) {
-            definitions.store(new_def);
+            definitions.store(var);
          } else {
             /* Interstage uniform matching rules are the same as intrastage
              * uniform matchin rules (for uniforms, it is as though all
              * shaders are in the same shader stage).
              */
-            if (!intrastage_match(old_def, &new_def,
-                                  (ir_variable_mode) var->data.mode,
-                                  prog)) {
+            if (!intrastage_match(old_def, var, prog)) {
                linker_error(prog, "definitions of interface block `%s' do not "
                             "match\n", var->get_interface_type()->name);
                return;
-- 
2.4.3



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