[Mesa-dev] [PATCH v2 2/3] nvc0: check return value of nvc0_program_validate()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Dec 14 08:51:58 PST 2015
Spotted by Coverity.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
index 7e2e999..7c3d03e 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
@@ -236,11 +236,8 @@ nvc0_gmtyprog_validate(struct nvc0_context *nvc0)
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nvc0_program *gp = nvc0->gmtyprog;
- if (gp)
- nvc0_program_validate(nvc0, gp);
-
/* we allow GPs with no code for specifying stream output state only */
- if (gp && gp->code_size) {
+ if (gp && gp->code_size && nvc0_program_validate(nvc0, gp)) {
const bool gp_selects_layer = !!(gp->hdr[13] & (1 << 9));
BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
--
2.6.4
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