[Mesa-dev] [PATCH] mesa: remove validation of shaders that should be done elsewhere
Timothy Arceri
timothy.arceri at collabora.com
Mon Dec 14 15:25:57 PST 2015
On Wed, 2015-12-09 at 00:17 +1100, Timothy Arceri wrote:
> In core profile even if re-linking fails rendering shouldn't fail as
> the
> previous succesfully linked program will still be available. It also
> shouldn't be possible to have an unlinked program as part of the
> current rendering state.
Hey guys,
Any thoughts on this change?
Thinking about this some more we should probably rework the compat code
also and only do the check for link status if there is an assembly
shader right?
Thanks,
Tim
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