[Mesa-dev] [PATCH 2/3] i965/fs: do not disable the FS unit in the presence of shader storage
Francisco Jerez
currojerez at riseup.net
Tue Dec 15 09:30:00 PST 2015
Jason Ekstrand <jason at jlekstrand.net> writes:
> On Dec 15, 2015 3:52 AM, "Iago Toral Quiroga" <itoral at igalia.com> wrote:
>>
>> We want to make sure that the driver does not disable the FS unit if
>> the shader code only has SSBO writes (i.e. no color or depth output).
>>
>> We could go a step further and check if the shader storage is actually
>> used for writing, but does not seem worth the trouble. Also, we do the
>> same thing for atomic buffers.
>>
>> Fixes the following CTS test:
>> ES31-CTS.shader_storage_buffer_object.advanced-usage-sync-vsfs
>> ---
>> src/mesa/drivers/dri/i965/gen7_wm_state.c | 3 ++-
>> src/mesa/drivers/dri/i965/gen8_ps_state.c | 1 +
>> 2 files changed, 3 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c
> b/src/mesa/drivers/dri/i965/gen7_wm_state.c
>> index 06d5e65..d292b13 100644
>> --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
>> @@ -77,7 +77,8 @@ upload_wm_state(struct brw_context *brw)
>> dw1 |= GEN7_WM_KILL_ENABLE;
>> }
>>
>> - if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) {
>> + if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx ) ||
>> + _mesa_active_fragment_shader_has_shader_storage(&brw->ctx)) {
>
> Ugh... We also need to be checking for images.
>
The same bit is set when the shader has images or a bunch of other
things a couple of lines below. No idea why atomic counters are handled
separately.
> How about we change it to active_fragment_shader_has_side_effects and make
> it check all three?
>
>> dw1 |= GEN7_WM_DISPATCH_ENABLE;
>> }
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c
> b/src/mesa/drivers/dri/i965/gen8_ps_state.c
>> index 945f710..8769269 100644
>> --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
>> @@ -91,6 +91,7 @@ gen8_upload_ps_extra(struct brw_context *brw,
>> * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS |
> _NEW_COLOR
>> */
>> if ((_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ||
>> + _mesa_active_fragment_shader_has_shader_storage(&brw->ctx) ||
>> prog_data->base.nr_image_params) &&
>> !brw_color_buffer_write_enabled(brw))
>> dw1 |= GEN8_PSX_SHADER_HAS_UAV;
>> --
>> 1.9.1
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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