[Mesa-dev] [PATCH 6/7] nir: Teach nir_opt_algebraic about adding and subtracting the same thing

Ian Romanick idr at freedesktop.org
Tue Dec 15 14:46:01 PST 2015


On 12/15/2015 12:28 AM, Kristian Høgsberg Kristensen wrote:
> This optimizes a + b - b to just a. Modest shader-db results (BDW):
> 
>   total instructions in shared programs: 7842452 -> 7841862 (-0.01%)
>   instructions in affected programs:     61938 -> 61348 (-0.95%)
>   total loops in shared programs:        2131 -> 2131 (0.00%)
>   helped:                                263
>   HURT:                                  0
>   GAINED:                                0
>   LOST:                                  0
> 
> but the optimization turns
> 
>   gl_VertexID - gl_BaseVertexARB
> 
> into just a reference to SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, which the
> i965 hardware supports natively. That means we can avoid using the
> internal vertex buffer for gl_BaseVertexARB in this case.

Removing that extra state should be a bigger real win than removing the
instructions.  This patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>  src/glsl/nir/nir_opt_algebraic.py | 4 ++++
>  1 file changed, 4 insertions(+)
> 
> diff --git a/src/glsl/nir/nir_opt_algebraic.py b/src/glsl/nir/nir_opt_algebraic.py
> index cb715c0..1fdad3d 100644
> --- a/src/glsl/nir/nir_opt_algebraic.py
> +++ b/src/glsl/nir/nir_opt_algebraic.py
> @@ -62,6 +62,10 @@ optimizations = [
>     (('iadd', ('imul', a, b), ('imul', a, c)), ('imul', a, ('iadd', b, c))),
>     (('fadd', ('fneg', a), a), 0.0),
>     (('iadd', ('ineg', a), a), 0),
> +   (('iadd', ('ineg', a), ('iadd', a, b)), b),
> +   (('iadd', a, ('iadd', ('ineg', a), b)), b),
> +   (('fadd', ('fneg', a), ('fadd', a, b)), b),
> +   (('fadd', a, ('fadd', ('fneg', a), b)), b),
>     (('fmul', a, 0.0), 0.0),
>     (('imul', a, 0), 0),
>     (('umul_unorm_4x8', a, 0), 0),
> 



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