[Mesa-dev] [PATCH 2/5] main: Allow compute shaders to be compiled with OpenGLES 3.1
Jordan Justen
jordan.l.justen at intel.com
Tue Dec 15 16:08:18 PST 2015
Previous OpenGLES 3.1 testing had been done when ARB_compute_shader
was overridden to enabled.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Marta Lofstedt <marta.lofstedt at intel.com>
---
src/mesa/main/shaderapi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a732d83..e258ad9 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -208,7 +208,7 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
case GL_TESS_EVALUATION_SHADER:
return ctx == NULL || _mesa_has_tessellation(ctx);
case GL_COMPUTE_SHADER:
- return ctx == NULL || ctx->Extensions.ARB_compute_shader;
+ return ctx == NULL || _mesa_has_compute_shaders(ctx);
default:
return false;
}
--
2.6.2
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