[Mesa-dev] [PATCH 2/5] main: Allow compute shaders to be compiled with OpenGLES 3.1

Jordan Justen jordan.l.justen at intel.com
Tue Dec 15 16:08:18 PST 2015


Previous OpenGLES 3.1 testing had been done when ARB_compute_shader
was overridden to enabled.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Marta Lofstedt <marta.lofstedt at intel.com>
---
 src/mesa/main/shaderapi.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a732d83..e258ad9 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -208,7 +208,7 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
    case GL_TESS_EVALUATION_SHADER:
       return ctx == NULL || _mesa_has_tessellation(ctx);
    case GL_COMPUTE_SHADER:
-      return ctx == NULL || ctx->Extensions.ARB_compute_shader;
+      return ctx == NULL || _mesa_has_compute_shaders(ctx);
    default:
       return false;
    }
-- 
2.6.2



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