[Mesa-dev] [PATCH] glsl: Remove inverse() from GLSL 1.20 and 1.30.
Kenneth Graunke
kenneth at whitecape.org
Wed Dec 16 10:07:06 PST 2015
I apparently regressed this in 722eff674b832e2321f791c68358ef52d2a1ff25.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/builtin_functions.cpp | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 9973a76..0e79a89 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -136,6 +136,12 @@ v140(const _mesa_glsl_parse_state *state)
}
static bool
+v140_or_es3(const _mesa_glsl_parse_state *state)
+{
+ return state->is_version(140, 300);
+}
+
+static bool
v400_fs_only(const _mesa_glsl_parse_state *state)
{
return state->is_version(400, 0) &&
@@ -1438,9 +1444,9 @@ builtin_builder::create_builtins()
NULL);
add_function("inverse",
- _inverse_mat2(v120, glsl_type::mat2_type),
- _inverse_mat3(v120, glsl_type::mat3_type),
- _inverse_mat4(v120, glsl_type::mat4_type),
+ _inverse_mat2(v140_or_es3, glsl_type::mat2_type),
+ _inverse_mat3(v140_or_es3, glsl_type::mat3_type),
+ _inverse_mat4(v140_or_es3, glsl_type::mat4_type),
_inverse_mat2(fp64, glsl_type::dmat2_type),
_inverse_mat3(fp64, glsl_type::dmat3_type),
_inverse_mat4(fp64, glsl_type::dmat4_type),
--
2.6.3
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