[Mesa-dev] [PATCH] draw: fix pstipple and aaline stages wrt sampler_views/samplers
Brian Paul
brianp at vmware.com
Thu Dec 17 07:56:55 PST 2015
On 12/16/2015 09:59 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Those stages only really work for OGL-style texturing (so number of samplers
> and views mostly the same, certainly for the max values).
> These get often set up all at once, thus there might be max number of both
> even if all of them are just NULL. We must not set the max number of samplers
> and views to the same value since that will lead to terrible things if a driver
> supports more views than samplers (and the state tracker set up all the views).
> (This will not make these stages magically work if a shader uses dx10-style
> texturing, they might still replace an actually used sview in that case.)
> ---
> src/gallium/auxiliary/draw/draw_pipe_aaline.c | 9 +++++----
> src/gallium/auxiliary/draw/draw_pipe_pstipple.c | 7 ++++---
> 2 files changed, 9 insertions(+), 7 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
> index 85d24b7..85ae84c 100644
> --- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c
> +++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
> @@ -646,6 +646,7 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header)
> struct pipe_context *pipe = draw->pipe;
> const struct pipe_rasterizer_state *rast = draw->rasterizer;
> uint num_samplers;
> + uint num_sampler_views;
> void *r;
>
> assert(draw->rasterizer->line_smooth);
> @@ -667,9 +668,9 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header)
> draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
>
> /* how many samplers? */
> - /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
> - num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
> - num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
> + /* we'll use sampler/texture[aaline->sampler_unit] for the alpha texture */
> + num_samplers = MAX2(aaline->num_samplers, aaline->fs->sampler_unit + 1);
> + num_sampler_views = MAX2(num_samplers, aaline->num_sampler_views);
>
> aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
> pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
> @@ -681,7 +682,7 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header)
> num_samplers, aaline->state.sampler);
>
> aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
> - num_samplers, aaline->state.sampler_views);
> + num_sampler_views, aaline->state.sampler_views);
>
> /* Disable triangle culling, stippling, unfilled mode etc. */
> r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
> diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
> index a51e91f..3bfd414 100644
> --- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
> +++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
> @@ -477,6 +477,7 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
> struct pipe_context *pipe = pstip->pipe;
> struct draw_context *draw = stage->draw;
> uint num_samplers;
> + uint num_sampler_views;
>
> assert(stage->draw->rasterizer->poly_stipple_enable);
>
> @@ -490,8 +491,8 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
>
> /* how many samplers? */
> /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
> - num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
> - num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
> + num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1);
> + num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers);
>
> /* plug in our sampler, texture */
> pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
> @@ -506,7 +507,7 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
> num_samplers, pstip->state.samplers);
>
> pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
> - num_samplers, pstip->state.sampler_views);
> + num_sampler_views, pstip->state.sampler_views);
>
> draw->suspend_flushing = FALSE;
>
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list