[Mesa-dev] [PATCH] glsl: count attributes for vertex inputs properly.
Dave Airlie
airlied at gmail.com
Fri Dec 18 17:32:41 PST 2015
From: Dave Airlie <airlied at redhat.com>
This function deals with vertex inputs and fragment
outputs, so we should count the attribute locations
correctly for the vertex inputs.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ff22b3d..c7e6976 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2466,7 +2466,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
return false;
}
- const unsigned slots = var->type->count_attribute_slots(false);
+ const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
--
2.5.0
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