[Mesa-dev] [RFC] i965: alternative to memctx for cleaning up nir variants
Jason Ekstrand
jason at jlekstrand.net
Mon Dec 21 14:20:01 PST 2015
On Dec 21, 2015 1:37 PM, "Marek Olšák" <maraeo at gmail.com> wrote:
>
> On Mon, Dec 21, 2015 at 7:48 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:
> >
> > On Dec 21, 2015 9:09 AM, "Connor Abbott" <cwabbott0 at gmail.com> wrote:
> >>
> >> On Mon, Dec 21, 2015 at 11:45 AM, Marek Olšák <maraeo at gmail.com> wrote:
> >> > On Mon, Dec 21, 2015 at 4:38 PM, Connor Abbott <cwabbott0 at gmail.com>
> >> > wrote:
> >> >> On Mon, Dec 21, 2015 at 6:39 AM, Marek Olšák <maraeo at gmail.com>
wrote:
> >> >>> On Mon, Dec 21, 2015 at 6:48 AM, Jason Ekstrand <
jason at jlekstrand.net>
> >> >>> wrote:
> >> >>>>
> >> >>>> On Dec 20, 2015 7:43 PM, "Rob Clark" <robdclark at gmail.com> wrote:
> >> >>>>>
> >> >>>>> On Sun, Dec 20, 2015 at 10:29 PM, Connor Abbott
> >> >>>>> <cwabbott0 at gmail.com>
> >> >>>>> wrote:
> >> >>>>> > On Sun, Dec 20, 2015 at 10:04 PM, Rob Clark <
robdclark at gmail.com>
> >> >>>>> > wrote:
> >> >>>>> >> On Sun, Dec 20, 2015 at 9:12 PM, Jason Ekstrand
> >> >>>>> >> <jason at jlekstrand.net>
> >> >>>>> >> wrote:
> >> >>>>> >>>
> >> >>>>> >>> On Dec 19, 2015 5:55 PM, "Rob Clark" <robdclark at gmail.com>
> >> >>>>> >>> wrote:
> >> >>>>> >>>>
> >> >>>>> >>>> From: Rob Clark <robclark at freedesktop.org>
> >> >>>>> >>>>
> >> >>>>> >>>> Jason,
> >> >>>>> >>>>
> >> >>>>> >>>> How much do you hate this idea? Seems like an easy
alternative
> >> >>>>> >>>> to
> >> >>>>> >>>> using ralloc ctx's to clean up nir variants/clones, which
would
> >> >>>>> >>>> let
> >> >>>>> >>>> us drop the parent memctx for nir_shader_create()/clone(),
> >> >>>>> >>>> making
> >> >>>>> >>>> it easier to introduce reference counting.
> >> >>>>> >>>
> >> >>>>> >>> I think "hate" is a but strong. I don't like it but it works.
> >> >>>>> >>> If we
> >> >>>>> >>> really
> >> >>>>> >>> want nir_shader refcounted, we'll have to do something.
> >> >>>>> >>
> >> >>>>> >> I suppose the alternate idea of moving the nir_shader_clone()
out
> >> >>>>> >> of
> >> >>>>> >> brw_compile_xyz(), and always passing in the clone would be a
> >> >>>>> >> cleaner
> >> >>>>> >> way. It looks like each of the brw_compile_xyz() has exactly
one
> >> >>>>> >> call-site, so doing the nir_shader_clone() inside doesn't
really
> >> >>>>> >> buy
> >> >>>>> >> anything.
> >> >>>>
> >> >>>> Your forgetting that there may be *cough* other users of this
API...
> >> >>>> We can
> >> >>>> change those too but I would like the needs of the compiler users
to
> >> >>>> drive
> >> >>>> the API, not the cloning. I still have some details to work out
> >> >>>> there. In
> >> >>>> any case, it doesn't really matter; we can figure something out.
> >> >>>>
> >> >>>>> >>> About refcounting... The more I think about it the more I'm
not
> >> >>>>> >>> convinced
> >> >>>>> >>> it's useful. As it stands, we have no use for it an I'm not
> >> >>>>> >>> convinced
> >> >>>>> >>> you
> >> >>>>> >>> do either. We'll see if I can convince you. :-)
> >> >>>>> >>>
> >> >>>>> >>> In the history of i965 using NIR, we've had about three
> >> >>>>> >>> different ways
> >> >>>>> >>> of
> >> >>>>> >>> doing things:
> >> >>>>> >>>
> >> >>>>> >>> 1) GLSL is the gold copy and we run glsl_to_nir for every
> >> >>>>> >>> shader/variant
> >> >>>>> >>> compile. This is what we did when we first stated using NIR
> >> >>>>> >>> because
> >> >>>>> >>> it was
> >> >>>>> >>> easy and didn't involve reworking any plumbing.
> >> >>>>> >>>
> >> >>>>> >>> 2) Lowered NIR is the gold copy; variants are done entirely
in
> >> >>>>> >>> the
> >> >>>>> >>> back-end
> >> >>>>> >>> IR. This is what we did up until about a month ago. Because
> >> >>>>> >>> variants
> >> >>>>> >>> are
> >> >>>>> >>> done in the back-end, we can run gksl_to_nir and do all of
our
> >> >>>>> >>> optimizing
> >> >>>>> >>> and lowering at link time. Going from NIR to the final
shader
> >> >>>>> >>> binary
> >> >>>>> >>> is
> >> >>>>> >>> then a read-only operation as far as NIR is concerned.
> >> >>>>> >>>
> >> >>>>> >>> 3) Optimized but not lowered NIR is the gold copy; variants
are
> >> >>>>> >>> sometimes
> >> >>>>> >>> done in NIR. This is the scheme we use now. We call
> >> >>>>> >>> glsl_to_nir and
> >> >>>>> >>> do
> >> >>>>> >>> some of the optimization and lowering at link time but leave
it
> >> >>>>> >>> in SSA
> >> >>>>> >>> form.
> >> >>>>> >>> When we go to compile the final shader, we make a copy, apply
> >> >>>>> >>> variants, do
> >> >>>>> >>> the final lowering and then go into the back-end IR.
> >> >>>>> >>>
> >> >>>>> >>> In each of these cases, we know exactly where we need to
make a
> >> >>>>> >>> copy
> >> >>>>> >>> without
> >> >>>>> >>> the help of reference counting. In the first, we get a fresh
> >> >>>>> >>> copy
> >> >>>>> >>> each time
> >> >>>>> >>> so we are free to destroy the copy. In the second, we never
> >> >>>>> >>> have to
> >> >>>>> >>> modify
> >> >>>>> >>> the NIR so no copy. In the third scheme, we always have to
make
> >> >>>>> >>> a
> >> >>>>> >>> copy
> >> >>>>> >>> because, even if variants are a no-op, we still have to go
out
> >> >>>>> >>> of SSA
> >> >>>>> >>> form
> >> >>>>> >>> and do final lowering. You could say that we could avoid
making
> >> >>>>> >>> that
> >> >>>>> >>> copy.
> >> >>>>> >>> However, the work to determine when we don't need variants
and
> >> >>>>> >>> can do
> >> >>>>> >>> all
> >> >>>>> >>> our lowering up-front is far more than the work saved by
> >> >>>>> >>> reference
> >> >>>>> >>> counting.
> >> >>>>> >>>
> >> >>>>> >>> How about gallium? Here's how I imagine it would work
(please
> >> >>>>> >>> correct
> >> >>>>> >>> me of
> >> >>>>> >>> I'm wrong):
> >> >>>>> >>>
> >> >>>>> >>> 1) In the TGSI case, tgsi_to_nir gets called for each
compile so
> >> >>>>> >>> you
> >> >>>>> >>> get a
> >> >>>>> >>> fresh mutable shader each time. In this case, you are free
to
> >> >>>>> >>> do
> >> >>>>> >>> whatever
> >> >>>>> >>> you want with the shader without making a copy.
> >> >>>>> >>>
> >> >>>>> >>> 2) In the GLSL case, you run glsl_to_nir and do some basic
> >> >>>>> >>> optimizations at
> >> >>>>> >>> link time and hold onto the NIR shader. (Hold a reference of
> >> >>>>> >>> you'd
> >> >>>>> >>> like.)
> >> >>>>> >>> When you go to compile it in the back-end, it needs to do
it's
> >> >>>>> >>> own
> >> >>>>> >>> lowering
> >> >>>>> >>> so it takes a reference and ends up making a copy.
> >> >>>>> >>>
> >> >>>>> >>> If this description is anywhere close to correct, then I
don't
> >> >>>>> >>> think
> >> >>>>> >>> you
> >> >>>>> >>> really need it either. Determining whether or not you need
to
> >> >>>>> >>> copy is
> >> >>>>> >>> simply "if (comes_from_tgsi)”. Maybe there's something
subtle
> >> >>>>> >>> about
> >> >>>>> >>> the
> >> >>>>> >>> gallium layer that I don't know that makes refcounting the
best
> >> >>>>> >>> solution.
> >> >>>>> >>> Please enlighten me of there is.
> >> >>>>> >>
> >> >>>>> >> This issue is that we *potentially* have both the state
tracker
> >> >>>>> >> and
> >> >>>>> >> the driver both doing some of there own variant management.
> >> >>>>> >> (Which
> >> >>>>> >> tbh, isn't awesome, it would have been nice if someone
realized
> >> >>>>> >> earlier on that nearly every driver is going to have to do
some
> >> >>>>> >> sort
> >> >>>>> >> of variant mgmt and figured out a way just to push it all
down to
> >> >>>>> >> the
> >> >>>>> >> driver.. but I can't see a good way to get there from here.)
> >> >>>>> >>
> >> >>>>> >> With TGSI as the IR, driver just unconditionally does
> >> >>>>> >> tgsi_dup_tokens().. because of the whole thing where st does
> >> >>>>> >> variants
> >> >>>>> >> in some cases, things are defined that driver doesn't own the
> >> >>>>> >> copy of
> >> >>>>> >> the TGSI IR passed in after the fxn call to driver returns.
> >> >>>>> >>
> >> >>>>> >> With NIR I was hoping to fix this, esp. since
nir_shader_clone()
> >> >>>>> >> is
> >> >>>>> >> more heavyweight than tgsi_dup_tokens() (memcpy()).
> >> >>>>> >>
> >> >>>>> >> Refcnt'ing is a nice solution so that we can pass the driver a
> >> >>>>> >> reference that it owns. In cases where state tracker isn't
doing
> >> >>>>> >> variant mgmt, we pass it the one-and-only ref (avoiding
clone).
> >> >>>>> >>
> >> >>>>> >> I'd suggested that in cases where st does variant mgmt, that
st
> >> >>>>> >> should
> >> >>>>> >> do the clone/dup. But that was shot down:
> >> >>>>> >>
> >> >>>>> >>
> >> >>>>> >>
http://lists.freedesktop.org/archives/mesa-dev/2015-October/097748.html
> >> >>>>
> >> >>>> It sounds like Marek's argument there is more about lifetime
> >> >>>> management than
> >> >>>> anything. He wants gallium modules to be able to create IR, call
> >> >>>> into the
> >> >>>> driver, and then throw it away. In particular, he doesn't want
them
> >> >>>> to have
> >> >>>> to think about cloning. In a lot of ways it sounds a lot like what
> >> >>>> i965
> >> >>>> wants too. I really like having brw_compile_foo take a const
> >> >>>> nir_shader.
> >> >>>> The difference is that i965 basically always wants to clone
whereas a
> >> >>>> gallium driver may not have to if gallium doesn't care what
happens
> >> >>>> to the
> >> >>>> shader when it's done. How common is this case? How important is
it
> >> >>>> to
> >> >>>> optimize for? I don't know.
> >> >>>>
> >> >>>> One other thing that bothers me a bit: From Marek's comment, it
> >> >>>> sounds like
> >> >>>> the components want to just pass in IR and be agnostic about
whether
> >> >>>> the
> >> >>>> driver wants its own copy or wants to change it or whatever. This
> >> >>>> seems
> >> >>>> like an argument for always cloning to me. From the perspective
of a
> >> >>>> gallium module, "I want to hang in to this, I'll keep a reference"
> >> >>>> seems
> >> >>>> exactly the same as "I want to hang onto this, I'll give the
driver a
> >> >>>> copy".
> >> >>>> How are they actually different given that the driver basically
has
> >> >>>> to
> >> >>>> modify what you give it in order to do lowering?
> >> >>>>
> >> >>>>> > Ugh... I didn't read this at the time, but I don't like Marek's
> >> >>>>> > response. My understanding of the situation, based on this
thread,
> >> >>>>> > is
> >> >>>>> > that there are some cases where the st knows that there's only
> >> >>>>> > going
> >> >>>>> > to be one variant and can throw away the (NIR or TGSI) shader
> >> >>>>> > after it
> >> >>>>> > hands it to the driver, while at other times it has to hold
onto
> >> >>>>> > all
> >> >>>>> > the variants and only give the driver a read-only copy (or
> >> >>>>> > duplicate
> >> >>>>
> >> >>>> As per above, my interpretation of Marek's comment is that he
doesn't
> >> >>>> want
> >> >>>> the st to have to think about cloning ever. He wants it to assume
> >> >>>> that
> >> >>>> compilation never modifies the IR so the driver should always
clone.
> >> >>>> You
> >> >>>> have to keep in mind that Marek is most likely thinking about
caching
> >> >>>> the
> >> >>>> TGSI rather than doing in-place lowering in it.
> >> >>>>
> >> >>>> If I'm understanding Marek correctly, then it sounds like shader
> >> >>>> compilation
> >> >>>> should never touch the IR that's passed in. If this is the case,
it
> >> >>>> sounds
> >> >>>> like always cloning is the way to go. At least its not *that*
> >> >>>> expensive.
> >> >>>
> >> >>> Note that st/mesa needs to keep the FS IR because of glDrawPixels
and
> >> >>> glBitmap, and the VS IR because of edge flags, glRasterPos
evaluation,
> >> >>> selection and feedback modes. The last three are done with
Draw/LLVM
> >> >>> and only support TGSI.
> >> >>>
> >> >>> Therefore, st/mesa always hangs onto the IR and drivers can't
modify
> >> >>> it. It also needs VS in TGSI to be able to do everything correctly.
> >> >>>
> >> >>> What other Gallium modules want or not want is not that important,
but
> >> >>> changing the current semantics will require fixing a lot of places.
> >> >>> (state trackers - mesa, nine, xa; modules - blitter, draw, hud,
> >> >>> postprocess, tests, vl)
> >> >>>
> >> >>> You really better think about whether changing all those and the
risk
> >> >>> of breaking them is worth it.
> >> >>>
> >> >>> Marek
> >> >>
> >> >> Well, we're talking about passing NIR here, not TGSI, so none of
those
> >> >> places will need to be updated. NIR is a much more heavyweight IR,
and
> >> >> copying is much more expensive, so it makes more sense there for the
> >> >> st to duplicate it and let the driver own the IR it passes in, to
> >> >> reduce copying when there's no variant management necessary.
> >> >
> >> > My main concern was about TGSI, not so much about NIR.
> >>
> >> Yes, exactly -- we don't plan on changing the semantics of passing in
> >> TGSI, so this only matters when the user passes in a NIR shader.
> >
> > I think two different concepts of ownership are getting conflated here:
> > Right/responsibility to delete and right to modify.
> >
> > The way I understand it, gallium, as it stands, gives neither to the
driver.
> > A back-end using NIR requires the right to modify but who deletes it
doesn't
> > ultimately matter. I think it's dangerous to pass one of these rights
to
> > the driver and not the other but we need to think about both.
> >
> > What I'm trying to say is that we have two options here:
> >
> > 1) gallium passes IR to the back-end that it is free to modify and is
> > required to delete when it's done.
> >
> > 2) gallium passes read-only IR to the back-end and it always makes a
copy.
>
> Not always. The copy is optional. Drivers are encouraged not to make a
> copy if they don't need it. Or they can keep a copy in a different IR,
> which is the same scenario for the original IR.
Let's suppose that the driver always has to modify the IR before it can be
used. Does it have to make a copy then? I know that may not be the case
for TGSI but it is currently the case for NIR.
--Jason
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