[Mesa-dev] [PATCH 01/13] nir: Add a glsl_vec_type() helper.
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 22 02:20:46 PST 2015
I need access to glsl_type::vec2_type from C. Wrapping vec() also gives
us access to vec3 if we need it.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/nir/nir_types.cpp | 6 ++++++
src/glsl/nir/nir_types.h | 1 +
2 files changed, 7 insertions(+)
diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
index 135591a..41ac546 100644
--- a/src/glsl/nir/nir_types.cpp
+++ b/src/glsl/nir/nir_types.cpp
@@ -168,6 +168,12 @@ glsl_float_type(void)
}
const glsl_type *
+glsl_vec_type(unsigned n)
+{
+ return glsl_type::vec(n);
+}
+
+const glsl_type *
glsl_vec4_type(void)
{
return glsl_type::vec4_type;
diff --git a/src/glsl/nir/nir_types.h b/src/glsl/nir/nir_types.h
index b0b5184..64a75f6 100644
--- a/src/glsl/nir/nir_types.h
+++ b/src/glsl/nir/nir_types.h
@@ -75,6 +75,7 @@ bool glsl_type_is_matrix(const struct glsl_type *type);
const struct glsl_type *glsl_void_type(void);
const struct glsl_type *glsl_float_type(void);
+const struct glsl_type *glsl_vec_type(unsigned n);
const struct glsl_type *glsl_vec4_type(void);
const struct glsl_type *glsl_uint_type(void);
const struct glsl_type *glsl_array_type(const struct glsl_type *base,
--
2.6.4
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