[Mesa-dev] [RFC 11/12] nir: Add return lowering pass

Jason Ekstrand jason at jlekstrand.net
Sat Dec 26 11:09:34 PST 2015


This commit adds a NIR pass for lowering away returns in functions.  If the
return is in a loop, it is lowered to a break.  If it is not in a loop,
it's lowered away by moving/deleting code as needed.
---

Unfortunately, the loop-handling portion hasn't had proper testing.  I'm
pretty sure the approach is good, but my SPIR-V branch doesn't have working
loops at the moment so I can't properly test.

 src/glsl/Makefile.sources        |   1 +
 src/glsl/nir/nir.h               |   3 +
 src/glsl/nir/nir_lower_returns.c | 243 +++++++++++++++++++++++++++++++++++++++
 3 files changed, 247 insertions(+)
 create mode 100644 src/glsl/nir/nir_lower_returns.c

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index fc10f14..fa3868c 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -43,6 +43,7 @@ NIR_FILES = \
 	nir/nir_lower_alu_to_scalar.c \
 	nir/nir_lower_atomics.c \
 	nir/nir_lower_clip.c \
+	nir/nir_lower_returns.c \
 	nir/nir_lower_global_vars_to_local.c \
 	nir/nir_lower_gs_intrinsics.c \
 	nir/nir_lower_load_const_to_scalar.c \
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index b6c8ffe..2e29617 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1935,6 +1935,9 @@ int nir_gs_count_vertices(const nir_shader *shader);
 
 bool nir_split_var_copies(nir_shader *shader);
 
+bool nir_lower_returns_impl(nir_function_impl *impl);
+bool nir_lower_returns(nir_shader *shader);
+
 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
 void nir_lower_var_copies(nir_shader *shader);
 
diff --git a/src/glsl/nir/nir_lower_returns.c b/src/glsl/nir/nir_lower_returns.c
new file mode 100644
index 0000000..ec77dde
--- /dev/null
+++ b/src/glsl/nir/nir_lower_returns.c
@@ -0,0 +1,243 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "nir_control_flow.h"
+
+struct lower_returns_state {
+   nir_builder builder;
+   struct exec_list *parent_cf_list;
+   struct exec_list *cf_list;
+   nir_loop *loop;
+   nir_if *if_stmt;
+   nir_variable *return_flag;
+};
+
+static bool lower_returns_in_cf_list(struct exec_list *cf_list,
+                                     struct lower_returns_state *state);
+
+static bool
+lower_returns_in_loop(nir_loop *loop, struct lower_returns_state *state)
+{
+   nir_loop *parent = state->loop;
+   state->loop = loop;
+   bool progress = lower_returns_in_cf_list(&loop->body, state);
+   state->loop = parent;
+
+   /* Nothing interesting */
+   if (!progress)
+      return false;
+
+   /* In this case, there was a return somewhere inside of the loop.  That
+    * return would have been turned into a write to the return_flag
+    * variable and a break.  We need to insert a predicated return right
+    * after the loop ends.
+    */
+
+   assert(state->return_flag);
+
+   nir_intrinsic_instr *load =
+      nir_intrinsic_instr_create(state->builder.shader, nir_intrinsic_load_var);
+   load->num_components = 1;
+   load->variables[0] = nir_deref_var_create(load, state->return_flag);
+   nir_ssa_dest_init(&load->instr, &load->dest, 1, "return");
+   nir_instr_insert(nir_after_cf_node(&loop->cf_node), &load->instr);
+
+   nir_if *if_stmt = nir_if_create(state->builder.shader);
+   if_stmt->condition = nir_src_for_ssa(&load->dest.ssa);
+   nir_cf_node_insert(nir_after_instr(&load->instr), &if_stmt->cf_node);
+
+   nir_jump_instr *ret =
+      nir_jump_instr_create(state->builder.shader, nir_jump_return);
+   nir_instr_insert(nir_before_cf_list(&if_stmt->then_list), &ret->instr);
+
+   return true;
+}
+
+static bool
+lower_returns_in_if(nir_if *if_stmt, struct lower_returns_state *state)
+{
+   bool progress;
+
+   nir_if *parent = state->if_stmt;
+   state->if_stmt = if_stmt;
+   progress = lower_returns_in_cf_list(&if_stmt->then_list, state);
+   progress = lower_returns_in_cf_list(&if_stmt->else_list, state) || progress;
+   state->if_stmt = parent;
+
+   return progress;
+}
+
+static bool
+lower_returns_in_block(nir_block *block, struct lower_returns_state *state)
+{
+   if (block->predecessors->entries == 0 &&
+       block != nir_start_block(state->builder.impl)) {
+      /* This block is unreachable.  Delete it and everything after it. */
+      nir_cf_list list;
+      nir_cf_extract(&list, nir_before_cf_node(&block->cf_node),
+                            nir_after_cf_list(state->cf_list));
+
+      if (exec_list_is_empty(&list.list)) {
+         /* There's nothing here, which also means there's nothing in this
+          * block so we have nothing to do.
+          */
+         return false;
+      } else {
+         nir_cf_delete(&list);
+         return true;
+      }
+   }
+
+   nir_instr *last_instr = nir_block_last_instr(block);
+   if (last_instr == NULL)
+      return false;
+
+   if (last_instr->type != nir_instr_type_jump)
+      return false;
+
+   nir_jump_instr *jump = nir_instr_as_jump(last_instr);
+   if (jump->type != nir_jump_return)
+      return false;
+
+   if (state->loop) {
+      /* We're in a loop.  Just set the return flag to true and break.
+       * lower_returns_in_loop will do the rest.
+       */
+      nir_builder *b = &state->builder;
+      b->cursor = nir_before_instr(&jump->instr);
+
+      if (state->return_flag == NULL) {
+         state->return_flag =
+            nir_local_variable_create(b->impl, glsl_bool_type(), "return");
+
+         /* Set a default value of false */
+         state->return_flag->constant_initializer =
+            rzalloc(state->return_flag, nir_constant);
+      }
+
+      nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_TRUE), 1);
+      jump->type = nir_jump_return;
+   } else if (state->if_stmt) {
+      /* If we're not in a loop but in an if, just move the rest of the CF
+       * list into the the other case of the if.
+       */
+      nir_cf_list list;
+      nir_cf_extract(&list, nir_after_cf_node(&state->if_stmt->cf_node),
+                            nir_after_cf_list(state->parent_cf_list));
+
+      nir_instr_remove(&jump->instr);
+
+      if (state->cf_list == &state->if_stmt->then_list) {
+         nir_cf_reinsert(&list,
+                         nir_after_cf_list(&state->if_stmt->else_list));
+      } else if (state->cf_list == &state->if_stmt->else_list) {
+         nir_cf_reinsert(&list,
+                         nir_after_cf_list(&state->if_stmt->then_list));
+      } else {
+         unreachable("Invalid CF list");
+      }
+   } else {
+      nir_instr_remove(&jump->instr);
+
+      /* No if, no nothing.  Just delete the return and whatever follows. */
+      nir_cf_list list;
+      nir_cf_extract(&list, nir_after_cf_node(&block->cf_node),
+                            nir_after_cf_list(state->parent_cf_list));
+      nir_cf_delete(&list);
+   }
+
+   return true;
+}
+
+static bool
+lower_returns_in_cf_list(struct exec_list *cf_list,
+                         struct lower_returns_state *state)
+{
+   bool progress = false;
+
+   struct exec_list *prev_parent_list = state->parent_cf_list;
+   state->parent_cf_list = state->cf_list;
+   state->cf_list = cf_list;
+
+   foreach_list_typed_reverse_safe(nir_cf_node, node, node, cf_list) {
+      switch (node->type) {
+      case nir_cf_node_block:
+         if (lower_returns_in_block(nir_cf_node_as_block(node), state))
+            progress = true;
+         break;
+
+      case nir_cf_node_if:
+         if (lower_returns_in_if(nir_cf_node_as_if(node), state))
+            progress = true;
+         break;
+
+      case nir_cf_node_loop:
+         if (lower_returns_in_loop(nir_cf_node_as_loop(node), state))
+            progress = true;
+         break;
+
+      default:
+         unreachable("Invalid inner CF node type");
+      }
+   }
+
+   state->cf_list = state->parent_cf_list;
+   state->parent_cf_list = prev_parent_list;
+
+   return progress;
+}
+
+bool
+nir_lower_returns_impl(nir_function_impl *impl)
+{
+   struct lower_returns_state state;
+
+   state.parent_cf_list = NULL;
+   state.cf_list = &impl->body;
+   state.loop = NULL;
+   state.if_stmt = NULL;
+   state.return_flag = NULL;
+   nir_builder_init(&state.builder, impl);
+
+   bool progress = lower_returns_in_cf_list(&impl->body, &state);
+
+   if (progress)
+      nir_metadata_preserve(impl, nir_metadata_none);
+
+   return progress;
+}
+
+bool
+nir_lower_returns(nir_shader *shader)
+{
+   bool progress = false;
+
+   nir_foreach_function(shader, function) {
+      if (function->impl)
+         progress = nir_lower_returns_impl(function->impl) || progress;
+   }
+
+   return progress;
+}
-- 
2.5.0.400.gff86faf



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