[Mesa-dev] [PATCH v2 11/12] nir: Add return lowering pass

Jason Ekstrand jason at jlekstrand.net
Sun Dec 27 23:29:13 PST 2015


This commit adds a NIR pass for lowering away returns in functions.  If the
return is in a loop, it is lowered to a break.  If it is not in a loop,
it's lowered away by moving/deleting code as needed.
---
 src/glsl/Makefile.sources        |   1 +
 src/glsl/nir/nir.h               |   3 +
 src/glsl/nir/nir_lower_returns.c | 245 +++++++++++++++++++++++++++++++++++++++
 3 files changed, 249 insertions(+)
 create mode 100644 src/glsl/nir/nir_lower_returns.c

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index fc10f14..fa3868c 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -43,6 +43,7 @@ NIR_FILES = \
 	nir/nir_lower_alu_to_scalar.c \
 	nir/nir_lower_atomics.c \
 	nir/nir_lower_clip.c \
+	nir/nir_lower_returns.c \
 	nir/nir_lower_global_vars_to_local.c \
 	nir/nir_lower_gs_intrinsics.c \
 	nir/nir_lower_load_const_to_scalar.c \
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index af95cc4..fa99d47 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1951,6 +1951,9 @@ int nir_gs_count_vertices(const nir_shader *shader);
 
 bool nir_split_var_copies(nir_shader *shader);
 
+bool nir_lower_returns_impl(nir_function_impl *impl);
+bool nir_lower_returns(nir_shader *shader);
+
 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
 void nir_lower_var_copies(nir_shader *shader);
 
diff --git a/src/glsl/nir/nir_lower_returns.c b/src/glsl/nir/nir_lower_returns.c
new file mode 100644
index 0000000..178e454
--- /dev/null
+++ b/src/glsl/nir/nir_lower_returns.c
@@ -0,0 +1,245 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "nir_control_flow.h"
+
+struct lower_returns_state {
+   nir_builder builder;
+   struct exec_list *cf_list;
+   nir_loop *loop;
+   nir_variable *return_flag;
+};
+
+static bool lower_returns_in_cf_list(struct exec_list *cf_list,
+                                     struct lower_returns_state *state);
+
+static void
+predicate_following(nir_cf_node *node, struct lower_returns_state *state)
+{
+   nir_builder *b = &state->builder;
+   b->cursor = nir_after_cf_node_and_phis(node);
+
+   if (nir_cursors_equal(b->cursor, nir_after_cf_list(state->cf_list)))
+      return; /* Nothing to predicate */
+
+   assert(state->return_flag);
+
+   nir_if *if_stmt = nir_if_create(b->shader);
+   if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag));
+   nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
+
+   if (state->loop) {
+      /* If we're inside of a loop, then all we need to do is insert a
+       * conditional break.
+       */
+      nir_jump_instr *brk =
+         nir_jump_instr_create(state->builder.shader, nir_jump_break);
+      nir_instr_insert(nir_before_cf_list(&if_stmt->then_list), &brk->instr);
+   } else {
+      /* Otherwise, we need to actually move everything into the else case
+       * of the if statement.
+       */
+      nir_cf_list list;
+      nir_cf_extract(&list, nir_after_cf_node(&if_stmt->cf_node),
+                            nir_after_cf_list(state->cf_list));
+      assert(!exec_list_is_empty(&list.list));
+      nir_cf_reinsert(&list, nir_before_cf_list(&if_stmt->else_list));
+   }
+}
+
+static bool
+lower_returns_in_loop(nir_loop *loop, struct lower_returns_state *state)
+{
+   nir_loop *parent = state->loop;
+   state->loop = loop;
+   bool progress = lower_returns_in_cf_list(&loop->body, state);
+   state->loop = parent;
+
+   /* If the recursive call made progress, then there were returns inside
+    * of the loop.  These would have been lowered to breaks with the return
+    * flag set to true.  We need to predicate everything following the loop
+    * on the return flag.
+    */
+   if (progress)
+      predicate_following(&loop->cf_node, state);
+
+   return progress;
+}
+
+static bool
+lower_returns_in_if(nir_if *if_stmt, struct lower_returns_state *state)
+{
+   bool progress;
+
+   progress = lower_returns_in_cf_list(&if_stmt->then_list, state);
+   progress = lower_returns_in_cf_list(&if_stmt->else_list, state) || progress;
+
+   /* If either of the recursive calls made progress, then there were
+    * returns inside of the body of the if.  If we're in a loop, then these
+    * were lowered to breaks which automatically skip to the end of the
+    * loop so we don't have to do anything.  If we're not in a loop, then
+    * all we know is that the return flag is set appropreately and that the
+    * recursive calls ensured that nothing gets executed *inside* the if
+    * after a return.  In order to ensure nothing outside gets executed
+    * after a return, we need to predicate everything following on the
+    * return flag.
+    */
+   if (progress && !state->loop)
+      predicate_following(&if_stmt->cf_node, state);
+
+   return progress;
+}
+
+static bool
+lower_returns_in_block(nir_block *block, struct lower_returns_state *state)
+{
+   if (block->predecessors->entries == 0 &&
+       block != nir_start_block(state->builder.impl)) {
+      /* This block is unreachable.  Delete it and everything after it. */
+      nir_cf_list list;
+      nir_cf_extract(&list, nir_before_cf_node(&block->cf_node),
+                            nir_after_cf_list(state->cf_list));
+
+      if (exec_list_is_empty(&list.list)) {
+         /* There's nothing here, which also means there's nothing in this
+          * block so we have nothing to do.
+          */
+         return false;
+      } else {
+         nir_cf_delete(&list);
+         return true;
+      }
+   }
+
+   nir_instr *last_instr = nir_block_last_instr(block);
+   if (last_instr == NULL)
+      return false;
+
+   if (last_instr->type != nir_instr_type_jump)
+      return false;
+
+   nir_jump_instr *jump = nir_instr_as_jump(last_instr);
+   if (jump->type != nir_jump_return)
+      return false;
+
+   nir_builder *b = &state->builder;
+   b->cursor = nir_before_instr(&jump->instr);
+
+   /* Set the return flag */
+   if (state->return_flag == NULL) {
+      state->return_flag =
+         nir_local_variable_create(b->impl, glsl_bool_type(), "return");
+
+      /* Set a default value of false */
+      state->return_flag->constant_initializer =
+         rzalloc(state->return_flag, nir_constant);
+   }
+   nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_TRUE), 1);
+
+   if (state->loop) {
+      /* We're in a loop.  Make the return a break. */
+      jump->type = nir_jump_return;
+   } else {
+      /* Not in a loop.  Just delete the return; we'll deal with
+       * predicating later.
+       */
+      assert(nir_cf_node_next(&block->cf_node) == NULL);
+      nir_instr_remove(&jump->instr);
+   }
+
+   return true;
+}
+
+static bool
+lower_returns_in_cf_list(struct exec_list *cf_list,
+                         struct lower_returns_state *state)
+{
+   bool progress = false;
+
+   struct exec_list *parent_list = state->cf_list;
+   state->cf_list = cf_list;
+
+   /* We iterate over the list backwards because any given lower call may
+    * take everything following the given CF node and predicate it.  In
+    * order to avoid recursion/iteration problems, we want everything after
+    * a given node to already be lowered before this happens.
+    */
+   foreach_list_typed_reverse_safe(nir_cf_node, node, node, cf_list) {
+      switch (node->type) {
+      case nir_cf_node_block:
+         if (lower_returns_in_block(nir_cf_node_as_block(node), state))
+            progress = true;
+         break;
+
+      case nir_cf_node_if:
+         if (lower_returns_in_if(nir_cf_node_as_if(node), state))
+            progress = true;
+         break;
+
+      case nir_cf_node_loop:
+         if (lower_returns_in_loop(nir_cf_node_as_loop(node), state))
+            progress = true;
+         break;
+
+      default:
+         unreachable("Invalid inner CF node type");
+      }
+   }
+
+   state->cf_list = parent_list;
+
+   return progress;
+}
+
+bool
+nir_lower_returns_impl(nir_function_impl *impl)
+{
+   struct lower_returns_state state;
+
+   state.cf_list = &impl->body;
+   state.loop = NULL;
+   state.return_flag = NULL;
+   nir_builder_init(&state.builder, impl);
+
+   bool progress = lower_returns_in_cf_list(&impl->body, &state);
+
+   if (progress)
+      nir_metadata_preserve(impl, nir_metadata_none);
+
+   return progress;
+}
+
+bool
+nir_lower_returns(nir_shader *shader)
+{
+   bool progress = false;
+
+   nir_foreach_function(shader, function) {
+      if (function->impl)
+         progress = nir_lower_returns_impl(function->impl) || progress;
+   }
+
+   return progress;
+}
-- 
2.5.0.400.gff86faf



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