[Mesa-dev] [PATCH 2/2] glsl: Handle bits=32 case in bitfieldInsert/bitfieldExtract.

Ilia Mirkin imirkin at alum.mit.edu
Wed Dec 30 13:26:48 PST 2015


On Wed, Dec 30, 2015 at 3:26 PM, Matt Turner <mattst88 at gmail.com> wrote:
> The OpenGL specifications for these functions say:
>
>    The result will be undefined if <offset> or <bits> is negative, or if
>    the sum of <offset> and <bits> is greater than the number of bits
>    used to store the operand.
>
> Therefore passing bits=32, offset=0 is legal and defined in GLSL.
>
> But the earlier DX11/SM5 bfi/ibfe/ubfe opcodes are specified to accept a
> bitfield width ranging from 0-31. As such, Intel and AMD instructions
> read only the low 5 bits of the width operand, making them not compliant
> with the GLSL spec, so we have to special case the bits=32 case.
>
> Checking that offset=0 is not necessary, since for any other value,
> <offset> + <bits> will be greater than 32, which is specified as
> generating an undefined result.
>
> Fixes:
>    ES31-CTS.shader_bitfield_operation.bitfieldInsert.uint_2
>    ES31-CTS.shader_bitfield_operation.bitfieldInsert.uvec4_3
>    ES31-CTS.shader_bitfield_operation.bitfieldExtract.uvec3_0
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92595
> ---
> Yuck. Suggestions welcome.

Can you make a piglit test? Want to see if nvidia has the same
problem. According to
http://docs.nvidia.com/cuda/parallel-thread-execution/#integer-arithmetic-instructions-bfe,
offset/bits can actually be up to 255 (although I can't fully imagine
why one might want that). However perhaps the HW differs.

  -ilia

>
>  src/glsl/builtin_functions.cpp  | 6 +++++-
>  src/glsl/lower_instructions.cpp | 7 +++----
>  2 files changed, 8 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 602852a..3d5de83 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -4894,7 +4894,11 @@ builtin_builder::_bitfieldExtract(const glsl_type *type)
>     ir_variable *bits   = in_var(glsl_type::int_type, "bits");
>     MAKE_SIG(type, gpu_shader5_or_es31, 3, value, offset, bits);
>
> -   body.emit(ret(expr(ir_triop_bitfield_extract, value, offset, bits)));
> +   ir_if *if_32 = new(mem_ctx) ir_if(greater(bits, imm(31)));
> +   if_32->then_instructions.push_tail(ret(rshift(value, offset)));
> +   if_32->else_instructions.push_tail(
> +      ret(expr(ir_triop_bitfield_extract, value, offset, bits)));
> +   body.emit(if_32);
>
>     return sig;
>  }
> diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp
> index 845cfff..8a425a8 100644
> --- a/src/glsl/lower_instructions.cpp
> +++ b/src/glsl/lower_instructions.cpp
> @@ -359,10 +359,9 @@ lower_instructions_visitor::bitfield_insert_to_bfm_bfi(ir_expression *ir)
>     ir_rvalue *base_expr = ir->operands[0];
>
>     ir->operation = ir_triop_bfi;
> -   ir->operands[0] = new(ir) ir_expression(ir_binop_bfm,
> -                                           ir->type->get_base_type(),
> -                                           ir->operands[3],
> -                                           ir->operands[2]);
> +   ir->operands[0] = lshift(rshift(new(ir) ir_constant(~0u),
> +                                   sub(new(ir) ir_constant(32), ir->operands[3])),
> +                            ir->operands[2]);
>     /* ir->operands[1] is still the value to insert. */
>     ir->operands[2] = base_expr;
>     ir->operands[3] = NULL;
> --
> 2.4.9
>
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