[Mesa-dev] [PATCH] mesa: Add MESA_VERBOSE=api for GL_ARB_program_interface_query
Jordan Justen
jordan.l.justen at intel.com
Wed Dec 30 16:06:47 PST 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/program_resource.c | 33 +++++++++++++++++++++++++++++++++
1 file changed, 33 insertions(+)
diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
index b7e25fe..0176c8e 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -70,6 +70,12 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramInterfaceiv(%u, %s, %s, %p)\n",
+ program, _mesa_enum_to_string(programInterface),
+ _mesa_enum_to_string(pname), params);
+
unsigned i;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
@@ -226,6 +232,11 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramResourceIndex(%u, %s, %s)\n",
+ program, _mesa_enum_to_string(programInterface), name);
+
unsigned array_index = 0;
struct gl_program_resource *res;
struct gl_shader_program *shProg =
@@ -290,6 +301,12 @@ _mesa_GetProgramResourceName(GLuint program, GLenum programInterface,
GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramResourceName(%u, %s, %u, %d, %p, %p)\n",
+ program, _mesa_enum_to_string(programInterface), index,
+ bufSize, length, name);
+
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glGetProgramResourceName");
@@ -315,6 +332,12 @@ _mesa_GetProgramResourceiv(GLuint program, GLenum programInterface,
GLsizei *length, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramResourceiv(%u, %s, %u, %d, %p, %d, %p, %p)\n",
+ program, _mesa_enum_to_string(programInterface), index,
+ propCount, props, bufSize, length, params);
+
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv");
@@ -361,6 +384,11 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramResourceLocation(%u, %s, %s)\n",
+ program, _mesa_enum_to_string(programInterface), name);
+
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocation");
@@ -411,6 +439,11 @@ _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramResourceLocationIndex(%u, %s, %s)\n",
+ program, _mesa_enum_to_string(programInterface), name);
+
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocationIndex");
--
2.6.2
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