[Mesa-dev] [shader-db PATCH 1/5] run: create debug contexts
Nicolai Hähnle
nhaehnle at gmail.com
Wed Dec 30 18:32:38 PST 2015
For Gallium-based drivers, this is required for receiving shader information
via debug messages.
---
run.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/run.c b/run.c
index 82d8c91..685f830 100644
--- a/run.c
+++ b/run.c
@@ -435,6 +435,7 @@ main(int argc, char **argv)
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
EGL_CONTEXT_MINOR_VERSION_KHR, 2,
+ EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
EGL_NONE
};
EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
--
2.5.0
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