[Mesa-dev] [PATCH v2 2/2] mesa: Use separate indices for UBO & SSBO during binding
Jordan Justen
jordan.l.justen at intel.com
Thu Dec 31 11:20:14 PST 2015
Previously we were treating the binding index for Uniform Buffer
Objects and Shader Storage Buffer Objects as being part of the
combined BufferInterfaceBlocks array.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322
Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Cc: Iago Toral <itoral at igalia.com>
Cc: Tapani Pälli <tapani.palli at intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
Notes:
Maybe the GL_ARB_program_interface_query support code should be able
to help out with this, since GetProgramResourceIndex will have the
same concept of UBO/SSBO indices. Unfortunately, I don't think the
internals of the GL_ARB_program_interface_query implementation
currently have the info we need.
src/mesa/main/uniforms.c | 30 ++++++++++++++++++++----------
1 file changed, 20 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 758ca24..47f80ce 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1002,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program,
if (!shProg)
return;
- if (uniformBlockIndex >= shProg->NumBufferInterfaceBlocks) {
+ if (uniformBlockIndex >= shProg->NumUniformBlocks) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUniformBlockBinding(block index %u >= %u)",
- uniformBlockIndex, shProg->NumBufferInterfaceBlocks);
+ uniformBlockIndex, shProg->NumUniformBlocks);
return;
}
@@ -1016,17 +1016,22 @@ _mesa_UniformBlockBinding(GLuint program,
return;
}
- if (shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding !=
+ if (shProg->UniformBlocks[uniformBlockIndex]->Binding !=
uniformBlockBinding) {
int i;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
- shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
+ const int interface_block_index =
+ shProg->UboInterfaceBlockIndex[uniformBlockIndex];
+
+ shProg->BufferInterfaceBlocks[interface_block_index].Binding =
+ uniformBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- int stage_index = shProg->InterfaceBlockStageIndex[i][uniformBlockIndex];
+ int stage_index =
+ shProg->InterfaceBlockStageIndex[i][interface_block_index];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
@@ -1054,10 +1059,10 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
if (!shProg)
return;
- if (shaderStorageBlockIndex >= shProg->NumBufferInterfaceBlocks) {
+ if (shaderStorageBlockIndex >= shProg->NumShaderStorageBlocks) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glShaderStorageBlockBinding(block index %u >= %u)",
- shaderStorageBlockIndex, shProg->NumBufferInterfaceBlocks);
+ shaderStorageBlockIndex, shProg->NumShaderStorageBlocks);
return;
}
@@ -1069,17 +1074,22 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
return;
}
- if (shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding !=
+ if (shProg->ShaderStorageBlocks[shaderStorageBlockIndex]->Binding !=
shaderStorageBlockBinding) {
int i;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
- shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
+ const int interface_block_index =
+ shProg->SsboInterfaceBlockIndex[shaderStorageBlockIndex];
+
+ shProg->BufferInterfaceBlocks[interface_block_index].Binding =
+ shaderStorageBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- int stage_index = shProg->InterfaceBlockStageIndex[i][shaderStorageBlockIndex];
+ int stage_index =
+ shProg->InterfaceBlockStageIndex[i][interface_block_index];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
--
2.6.2
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