[Mesa-dev] [PATCH 4/4] st/mesa: add support for new mesa indirect draw interface
Ilia Mirkin
imirkin at alum.mit.edu
Thu Dec 31 11:55:14 PST 2015
This shifts all indirect draws to go through the new function. If the
driver doesn't have support for multi draws, we break those up and
perform N draws. Otherwise, we pass everything through for just a single
draw call.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/state_tracker/st_context.c | 2 +
src/mesa/state_tracker/st_context.h | 1 +
src/mesa/state_tracker/st_draw.c | 100 ++++++++++++++++++++++++++++++++----
3 files changed, 94 insertions(+), 9 deletions(-)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 1459f25..d59f8a3 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -249,6 +249,8 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
st->has_time_elapsed =
screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
+ st->has_multi_draw_indirect =
+ screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
/* GL limits and extensions */
st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 60a9a4b..ccebdd9 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -101,6 +101,7 @@ struct st_context
boolean prefer_blit_based_texture_transfer;
boolean force_persample_in_shader;
boolean has_shareable_shaders;
+ boolean has_multi_draw_indirect;
/**
* If a shader can be created when we get its source.
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 635a012..a041866 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -249,13 +249,7 @@ st_draw_vbo(struct gl_context *ctx,
}
}
- if (indirect) {
- info.indirect = st_buffer_object(indirect)->buffer;
-
- /* Primitive restart is not handled by the VBO module in this case. */
- info.primitive_restart = ctx->Array._PrimitiveRestart;
- info.restart_index = ctx->Array.RestartIndex;
- }
+ assert(!indirect);
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
@@ -271,7 +265,6 @@ st_draw_vbo(struct gl_context *ctx,
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
}
- info.indirect_offset = prims[i].indirect_offset;
if (ST_DEBUG & DEBUG_DRAW) {
debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
@@ -281,7 +274,7 @@ st_draw_vbo(struct gl_context *ctx,
info.indexed);
}
- if (info.count_from_stream_output || info.indirect) {
+ if (info.count_from_stream_output) {
cso_draw_vbo(st->cso_context, &info);
}
else if (info.primitive_restart) {
@@ -298,6 +291,94 @@ st_draw_vbo(struct gl_context *ctx,
}
}
+static void
+st_indirect_draw_vbo(struct gl_context *ctx,
+ GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset,
+ unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_params,
+ GLsizeiptr indirect_params_offset,
+ const struct _mesa_index_buffer *ib)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_index_buffer ibuffer = {0};
+ struct pipe_draw_info info;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ /* Validate state. */
+ if (st->dirty.st || ctx->NewDriverState) {
+ st_validate_state(st);
+
+#if 0
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ check_uniforms(ctx);
+ }
+#else
+ (void) check_uniforms;
+#endif
+ }
+
+ if (st->vertex_array_out_of_memory) {
+ return;
+ }
+
+ util_draw_init_info(&info);
+
+ if (ib) {
+ if (!setup_index_buffer(st, ib, &ibuffer)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
+ (draw_count > 1) ? "Multi" : "",
+ indirect_params ? "CountARB" : "");
+ return;
+ }
+
+ info.indexed = TRUE;
+ }
+
+ info.mode = translate_prim(ctx, mode);
+ info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
+ info.indirect = st_buffer_object(indirect_data)->buffer;
+ info.indirect_offset = indirect_offset;
+
+ /* Primitive restart is not handled by the VBO module in this case. */
+ info.primitive_restart = ctx->Array._PrimitiveRestart;
+ info.restart_index = ctx->Array.RestartIndex;
+
+ if (ST_DEBUG & DEBUG_DRAW) {
+ debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
+ u_prim_name(info.mode),
+ draw_count,
+ info.indexed);
+ }
+
+ if (!st->has_multi_draw_indirect) {
+ int i;
+
+ assert(!indirect_params);
+ info.indirect_count = 1;
+ for (i = 0; i < draw_count; i++) {
+ info.drawid = i;
+ cso_draw_vbo(st->cso_context, &info);
+ if (stride)
+ info.indirect_offset += stride;
+ else
+ info.indirect_offset += 4 * (4 + !!info.indexed);
+ }
+ } else {
+ info.indirect_count = draw_count;
+ info.indirect_stride = stride;
+ if (indirect_params) {
+ info.indirect_params = st_buffer_object(indirect_params)->buffer;
+ info.indirect_params_offset = indirect_params_offset;
+ }
+ cso_draw_vbo(st->cso_context, &info);
+ }
+}
+
void
st_init_draw(struct st_context *st)
@@ -305,6 +386,7 @@ st_init_draw(struct st_context *st)
struct gl_context *ctx = st->ctx;
vbo_set_draw_func(ctx, st_draw_vbo);
+ vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
st->draw = draw_create(st->pipe); /* for selection/feedback */
--
2.4.10
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