[Mesa-dev] [PATCH 03/17] glsl: Uniform linking support for doubles (was: add double support)

Matt Turner mattst88 at gmail.com
Thu Feb 5 10:27:54 PST 2015


On Thu, Feb 5, 2015 at 3:05 AM, Topi Pohjolainen
<topi.pohjolainen at intel.com> wrote:
> From: Dave Airlie <airlied at gmail.com>
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/glsl/link_uniforms.cpp | 8 +++++++-
>  1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index de2f6c9..0db70d5 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -51,6 +51,9 @@ values_for_type(const glsl_type *type)
>        return 1;
>     } else if (type->is_array() && type->fields.array->is_sampler()) {
>        return type->array_size();
> +   } else if ((type->is_array() && type->fields.array->is_double()) ||
> +              type->is_double()) {
> +      return 2 * type->component_slots();
>     } else {
>        return type->component_slots();
>     }
> @@ -608,8 +611,11 @@ private:
>          }
>
>          if (type->without_array()->is_matrix()) {
> -           this->uniforms[id].matrix_stride = 16;
> +            unsigned N = type->base_type == GLSL_TYPE_DOUBLE ? 8 : 4;
> +            unsigned items = row_major ? type->matrix_columns : type->vector_elements;

I'm not sure I understand how this line relates to adding double
support. If we needed to consider row_major, shouldn't we have already
been doing that?

> +            this->uniforms[id].matrix_stride = glsl_align(items * N, 16);
>             this->uniforms[id].row_major = row_major;
> +

Stray newline.


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