[Mesa-dev] [Bug 65534] Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Feb 5 15:08:04 PST 2015


Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
             Status|NEW                         |NEEDINFO

--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
Is this still a problem?  Matt did a bunch of work to fix multi-threaded shader
compiles so that we could do a single-process multi-threaded shader-db.  It's
working pretty well these days.

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