[Mesa-dev] [Bug 65534] Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 5 15:08:04 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=65534
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
Is this still a problem? Matt did a bunch of work to fix multi-threaded shader
compiles so that we could do a single-process multi-threaded shader-db. It's
working pretty well these days.
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