[Mesa-dev] [Bug 65534] Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Feb 5 15:08:04 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=65534

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |NEEDINFO

--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
Is this still a problem?  Matt did a bunch of work to fix multi-threaded shader
compiles so that we could do a single-process multi-threaded shader-db.  It's
working pretty well these days.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150205/9409c951/attachment.html>


More information about the mesa-dev mailing list