[Mesa-dev] [PATCH 4/4] i965: Allow Y-tiled allocations for large surfaces

Ben Widawsky ben at bwidawsk.net
Thu Feb 5 19:36:32 PST 2015


On Wed, Jan 14, 2015 at 10:34:52AM -0800, Jason Ekstrand wrote:
> On Tue, Jan 13, 2015 at 11:37 PM, Ben Widawsky <benjamin.widawsky at intel.com>
> wrote:
> 
> > This patch will use a new calculation to determine if a surface can be
> > blitted
> > from or to. Previously, the "total_height" member was used. Total_height
> > in the
> > case of 2d, 3d, and cube map arrays is the height of each slice/layer/face.
> > Since the GL map APIS only ever deal with a slice at a time however, the
> > determining factor is really the height of one slice.
> >
> > This patch also has a side effect of not needing to set potentially large
> > texture objects to the CPU domain, which implies we do not need to clflush
> > the
> > entire objects. (See references below for a kernel patch to achieve the
> > same
> > thing)
> >
> > With both the Y-tiled surfaces, and the removal of excessive clflushes,
> > this
> > improves the terrain benchmark on Cherryview (data collected by Jordan)
> >
> > Difference at 95.0% confidence
> > 17.9236 +/- 0.252116 153.005% +/- 2.1522% (Student's t, pooled s =
> > 0.205889)
> >
> > With the performance governor, and HI-Z raw stall optimization, the
> > improvement
> > is even more stark on Braswell.
> >
> > Jordan was extremely helpful in creating this patch. Consider him
> > co-author.
> >
> > References: http://patchwork.freedesktop.org/patch/38909/
> > Cc: Jordan Justen <jordan.l.justen at intel.com>
> > Signed-off-by: Ben Widawsky <ben at bwidawsk.net>
> > ---
> >  src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 71
> > +++++++++++++++++++++------
> >  1 file changed, 56 insertions(+), 15 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > index 639309b..1319f1e 100644
> > --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > @@ -86,6 +86,27 @@ compute_msaa_layout(struct brw_context *brw,
> > mesa_format format, GLenum target)
> >     }
> >  }
> >
> > +static uint32_t
> > +compute_real_blit_height(struct intel_mipmap_tree *mt)
> > +{
> > +   switch (mt->target) {
> > +   case GL_TEXTURE_CUBE_MAP:
> > +   case GL_TEXTURE_1D_ARRAY:
> > +   case GL_TEXTURE_2D_ARRAY:
> > +   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> > +   case GL_TEXTURE_CUBE_MAP_ARRAY:
> > +      assert(mt->logical_depth0);
> > +      return mt->qpitch;
> > +   case GL_TEXTURE_3D:
> > +      /* FIXME 3d textures don't have a qpitch. I think it's simply the
> > tiled
> > +       * aligned mt->physical_height0. Since 3D textures aren't used
> > often, just
> > +       * print the perf debug from the caller and bail
> > +       */
> > +       /* fallthrough */
> > +   default:
> > +      return mt->total_height;
> > +   }
> > +}
> >
> >  /**
> >   * For single-sampled render targets ("non-MSRT"), the MCS buffer is a
> > @@ -416,6 +437,17 @@ intel_miptree_create_layout(struct brw_context *brw,
> >     return mt;
> >  }
> >
> > +static bool
> > +miptree_exceeds_blit_height(struct intel_mipmap_tree *mt)
> > +{
> > +   /* FIXME: Add 3d texture support */
> > +   if (mt->target == GL_TEXTURE_3D && mt->total_height >= 32768) {
> > +      return true;
> > +   }
> > +
> > +   return compute_real_blit_height(mt) >= 32768;
> >
> 
> I don't think this is quite correct.  Let's say we have 2D array texture
> with a qpitch of 32767.  Then slice 1 (the second slice) will start at
> 32767.  Since we have to align to a tile, the vertical offset we use for
> the blit will be 32768 - tile_height.  Then the Y2 coordinat will be (2 *
> 32767) - (32768 - tile_height) which is greater than 32767.  If we just
> give ourselves an extra tile_height of padding here, it should solve this
> problem.  Probably want to throw the above in as a comment as well.
> 

I tried really hard to prove you wrong (ie. that getting to such a number was
impossible), but I failed (fwiw, you need a height of 21812 to hit it). At some
point I began thinking qpitch was specifically designed to keep slices tile
aligned, but without stride in the formula, that can't be right.

Just to avoid excess patch versions, you okay with:
compute_real_blit_height(mt) >= (32768 - tile_height(mt->tiling))


> 
> > +}
> > +
> >  /**
> >   * \brief Helper function for intel_miptree_create().
> >   */
> > @@ -473,10 +505,22 @@ intel_miptree_choose_tiling(struct brw_context *brw,
> >     if (minimum_pitch < 64)
> >        return I915_TILING_NONE;
> >
> > -   if (ALIGN(minimum_pitch, 512) >= 32768 ||
> > -       mt->total_width >= 32768 || mt->total_height >= 32768) {
> > -      perf_debug("%dx%d miptree too large to blit, falling back to
> > untiled",
> > -                 mt->total_width, mt->total_height);
> > +   if (ALIGN(minimum_pitch, 512) >= 32768 ||
> > miptree_exceeds_blit_height(mt)) {
> > +      if (mt->format == GL_TEXTURE_3D) {
> > +         perf_debug("Unsupported large 3D texture blit. "
> > +                    "Falling back to untiled.\n");
> > +      } else {
> > +         /* qpitch should always be greater than or equal to the tile
> > aligned
> > +          * maximum of lod0 height.  That is sufficient to determine if
> > we can
> > +          * blit, but the most optimal value is potentially less.
> > +          */
> > +         if (mt->physical_height0 < 32768) {
> > +            perf_debug("Potentially skipped a blittable buffers %d\n",
> > +                  mt->physical_height0);
> > +         }
> > +         perf_debug("%dx%d miptree too large to blit, falling back to
> > untiled",
> > +                    mt->total_width, mt->total_height);
> > +      }
> >        return I915_TILING_NONE;
> >     }
> >
> > @@ -620,11 +664,14 @@ intel_miptree_create(struct brw_context *brw,
> >                                        BO_ALLOC_FOR_RENDER : 0));
> >     mt->pitch = pitch;
> >
> > +   uint32_t size = ALIGN(compute_real_blit_height(mt) * mt->pitch, 512);
> > +   assert(size <= mt->bo->size);
> > +
> >     /* If the BO is too large to fit in the aperture, we need to use the
> >      * BLT engine to support it.  The BLT paths can't currently handle
> > Y-tiling,
> >      * so we need to fall back to X.
> >      */
> > -   if (y_or_x && mt->bo->size >= brw->max_gtt_map_object_size) {
> > +   if (y_or_x && size >= brw->max_gtt_map_object_size) {
> >
> 
> We run into the same issue I pointed out above here too.  Maybe we want to
> roll the padding into the compute_real_blit_height function and call it
> compute_real_max_blit_height or something?
> 

Okay, that sounds good to me, thanks for spotting that.

> 
> >        perf_debug("%dx%d miptree larger than aperture; falling back to
> > X-tiled\n",
> >                   mt->total_width, mt->total_height);
> >
> > @@ -1748,6 +1795,8 @@ intel_miptree_map_gtt(struct brw_context *brw,
> >     intptr_t x = map->x;
> >     intptr_t y = map->y;
> >
> > +   assert(mt->bo->size < brw->max_gtt_map_object_size);
> > +
> >     /* For compressed formats, the stride is the number of bytes per
> >      * row of blocks.  intel_miptree_get_image_offset() already does
> >      * the divide.
> > @@ -2247,16 +2296,8 @@ static bool
> >  can_blit_slice(struct intel_mipmap_tree *mt,
> >                 unsigned int level, unsigned int slice)
> >  {
> > -   uint32_t image_x;
> > -   uint32_t image_y;
> > -   intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
> > -   if (image_x >= 32768 || image_y >= 32768)
> > -      return false;
> > -
> > -   if (mt->pitch >= 32768)
> > -      return false;
> > -
> > -   return true;
> > +   return compute_real_blit_height(mt) < 32768 &&
> > +          mt->pitch < 32768;
> >  }
> >
> >  /**
> > --
> > 2.2.1
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >

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-- 
Ben Widawsky, Intel Open Source Technology Center


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