[Mesa-dev] [PATCH 01/14] i965: Don't tile 1D miptrees.
Francisco Jerez
currojerez at riseup.net
Fri Feb 6 16:46:31 PST 2015
Kenneth Graunke <kenneth at whitecape.org> writes:
> On Friday, February 06, 2015 07:23:15 PM Francisco Jerez wrote:
>> It doesn't really improve locality of texture fetches, quite the
>> opposite it's a waste of memory bandwidth and space due to tile
>> alignment.
>> ---
>> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 4 ++++
>> 1 file changed, 4 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> index 64752dd..311b204 100644
>> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
>> @@ -488,6 +488,10 @@ intel_miptree_choose_tiling(struct brw_context *brw,
>> base_format == GL_DEPTH_STENCIL_EXT)
>> return I915_TILING_Y;
>>
>> + if (mt->target == GL_TEXTURE_1D ||
>> + mt->target == GL_TEXTURE_1D_ARRAY)
>> + return I915_TILING_NONE;
>> +
>> int minimum_pitch = mt->total_width * mt->cpp;
>>
>> /* If the width is much smaller than a tile, don't bother tiling. */
>>
>
> What do you think about checking mt->logical_height0 == 1 instead?
> GLES doesn't have 1D textures, but people might use a 2D texture with
> height 1, and I think the same logic applies.
>
> I've also been thinking of trying to make core Mesa hide 1D textures and
> simply turn them into 2D textures with height = 1, so drivers don't have
> to deal with them.
>
> Either way, this seems like a good idea to me.
I guess that would work because the layer count of 1D array textures
ends up in logical_depth0 rather than logical_height0? Sounds good to
me, but it would also have the side effect of not tiling "degenerate" 3D
textures with height=1 but depth>1, I guess we would still like to tile
those? How about (mt->logical_height0 == 1 && (mt->logical_depth0 == 1 ||
mt->target != GL_TEXTURE_3D))?
Thanks Ken!
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