[Mesa-dev] [PATCH v3 10/29] glsl/ir: Add printing support for doubles

Ilia Mirkin imirkin at alum.mit.edu
Sun Feb 8 01:00:26 PST 2015


From: Dave Airlie <airlied at gmail.com>

Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/ir_print_visitor.cpp | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index bd39805..3600827 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -436,6 +436,17 @@ void ir_print_visitor::visit(ir_constant *ir)
                fprintf(f, "%f", ir->value.f[i]);
             break;
 	 case GLSL_TYPE_BOOL:  fprintf(f, "%d", ir->value.b[i]); break;
+	 case GLSL_TYPE_DOUBLE:
+            if (ir->value.d[i] == 0.0)
+               /* 0.0 == -0.0, so print with %f to get the proper sign. */
+               fprintf(f, "%.1f", ir->value.d[i]);
+            else if (fabs(ir->value.d[i]) < 0.000001)
+               fprintf(f, "%a", ir->value.f[i]);
+            else if (fabs(ir->value.d[i]) > 1000000.0)
+               fprintf(f, "%e", ir->value.d[i]);
+            else
+               fprintf(f, "%f", ir->value.d[i]);
+            break;
 	 default: assert(0);
 	 }
       }
-- 
2.0.5



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