[Mesa-dev] [PATCH v4] glsl: Uniform linking support for doubles
Ilia Mirkin
imirkin at alum.mit.edu
Mon Feb 9 00:59:00 PST 2015
From: Dave Airlie <airlied at gmail.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
Removed now-unnecessary component_slots multiplication, check the base
type without array.
src/glsl/link_uniforms.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index de2f6c9..88d9b74 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -608,7 +608,11 @@ private:
}
if (type->without_array()->is_matrix()) {
- this->uniforms[id].matrix_stride = 16;
+ const unsigned N = type->without_array()->base_type == GLSL_TYPE_DOUBLE ? 8 : 4;
+ const unsigned items = row_major ? type->matrix_columns : type->vector_elements;
+
+ assert(items <= 4);
+ this->uniforms[id].matrix_stride = glsl_align(items * N, 16);
this->uniforms[id].row_major = row_major;
} else {
this->uniforms[id].matrix_stride = 0;
--
2.0.5
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