[Mesa-dev] [PATCH 01/11] i965: Fix ctx->Texture.CubeMapSeamless
Ian Romanick
idr at freedesktop.org
Tue Feb 10 09:33:10 PST 2015
On 02/10/2015 07:40 AM, Eduardo Lima Mitev wrote:
> From: Iago Toral Quiroga <itoral at igalia.com>
>
> The intel driver code, and apparently all other Mesa drivers, call
> _mesa_initialize_context early in the CreateContext hook. That
> function will end up calling _mesa_init_texture which will do:
>
> ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx);
>
> But this won't work at this point, since _mesa_is_gles3 requires
> ctx->Version to be set and that will not happen until late
> in the CreateContext hook, when _mesa_compute_version is called.
>
> We can't just move the call to _mesa_compute_version before
> _mesa_initialize_context since it needs that available extensions
> have been computed, which again requires other things to be
> initialized, etc. Instead, we just re-compute
> ctx->Texture.CubeMapSeamless after the version is known.
>
> As far as I can see, this should affect all Mesa drivers, as it
> seems that all call _mesa_initialize_context before _mesa_compute_version.
> Separate patches can fix the problem for other drivers.
>
> Fixes the following 190 dEQP tests:
> dEQP-GLES3.functional.texture.filtering.cube.formats.*
> dEQP-GLES3.functional.texture.filtering.cube.sizes.*
> dEQP-GLES3.functional.texture.filtering.cube.combinations.*
> dEQP-GLES3.functional.texture.mipmap.cube.*
> dEQP-GLES3.functional.texture.vertex.cube.filtering.*
> dEQP-GLES3.functional.texture.vertex.cube.wrap.*
> ---
> src/mesa/drivers/dri/i965/brw_context.c | 6 ++++++
> src/mesa/main/texstate.c | 8 ++++++++
> 2 files changed, 14 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index e20da0b..f5b0624 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -859,6 +859,12 @@ brwCreateContext(gl_api api,
>
> _mesa_compute_version(ctx);
>
> + /* This is done in _mesa_init_texture called from _mesa_initialize_context
> + * above, but it won't work until we have computed the GL version, so
> + * do it again here.
> + */
> + ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx);
> +
> _mesa_initialize_dispatch_tables(ctx);
> _mesa_initialize_vbo_vtxfmt(ctx);
>
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 66fd718..f03862e 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -882,6 +882,14 @@ _mesa_init_texture(struct gl_context *ctx)
> * "OpenGL ES 3.0 requires that all cube map filtering be
> * seamless. OpenGL ES 2.0 specified that a single cube map face be
> * selected and used for filtering."
> + *
> + * FIXME: the call to _mesa_is_gles3 below will only work as intended if
> + * the driver has already computed and set ctx->Version, however drivers
> + * seem to call _mesa_initialize_context (which calls this) early
> + * in the CreateContext hook and _mesa_compute_version much later (since
> + * it needs information about available extensions), which means that this
> + * won't actually work unless we figure out a way to compute the GL version
> + * before _mesa_initialize_context is called.
> */
> ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx);
We at least know the API at this point, right? My recollection is that
ES2 is a imprecise in the sort of cubemap filtering you get. Further, I
believe that some implementations have always given seamless filtering
in ES2. It might be better to change this to
ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
This could cause problems for drivers that can't do seamless, I suppose...
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