[Mesa-dev] [PATCH 1/3] nir: Add support for CSE on textures.
Eric Anholt
eric at anholt.net
Tue Feb 10 10:32:15 PST 2015
Connor Abbott <cwabbott0 at gmail.com> writes:
> On Sat, Feb 7, 2015 at 12:16 AM, Eric Anholt <eric at anholt.net> wrote:
>> NIR instruction count results on i965:
>> total instructions in shared programs: 1261954 -> 1261937 (-0.00%)
>> instructions in affected programs: 455 -> 438 (-3.74%)
>>
>> One in yofrankie, two in tropics. Apparently i965 had also optimized all
>> of these out anyway.
>> ---
>> src/glsl/nir/nir_opt_cse.c | 43 +++++++++++++++++++++++++++++++++++++++----
>> 1 file changed, 39 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/glsl/nir/nir_opt_cse.c b/src/glsl/nir/nir_opt_cse.c
>> index b3e9c0d..55dc083 100644
>> --- a/src/glsl/nir/nir_opt_cse.c
>> +++ b/src/glsl/nir/nir_opt_cse.c
>> @@ -80,8 +80,41 @@ nir_instrs_equal(nir_instr *instr1, nir_instr *instr2)
>> }
>> return true;
>> }
>> - case nir_instr_type_tex:
>> - return false;
>> + case nir_instr_type_tex: {
>> + nir_tex_instr *tex1 = nir_instr_as_tex(instr1);
>> + nir_tex_instr *tex2 = nir_instr_as_tex(instr2);
>> +
>> + if (tex1->op != tex2->op)
>> + return false;
>> +
>> + if (tex1->num_srcs != tex2->num_srcs)
>> + return false;
>> + for (unsigned i = 0; i < tex1->num_srcs; i++) {
>> + if (tex1->src[i].src_type != tex2->src[i].src_type ||
>> + !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) {
>> + return false;
>> + }
>> + }
>> +
>> + if (tex1->coord_components != tex2->coord_components ||
>> + tex1->sampler_dim != tex2->sampler_dim ||
>> + tex1->is_array != tex2->is_array ||
>> + tex1->is_shadow != tex2->is_shadow ||
>> + tex1->is_new_style_shadow != tex2->is_new_style_shadow ||
>> + memcmp(tex1->const_offset, tex2->const_offset,
>> + sizeof(tex1->const_offset)) != 0 ||
>> + tex1->component != tex2->component ||
>> + tex1->sampler_index != tex2->sampler_index ||
>> + tex1->sampler_array_size != tex2->sampler_array_size) {
>
> I think some of these fields are sometimes unused, so you need to
> split them out and not check them if they're unused. For example,
> is_new_style_shadow is only used when is_shadow is true, and component
> isn't used if we're not doing a textureGather (?) op -- I don't
> remember all the details. That, or we have to have a defined value for
> these fields when they're unused and document that somewhere.
Oh god, we don't zero-allocate structures. This is going to be awful.
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