[Mesa-dev] [PATCH 2/3] nir: Make gl_FrontFacing a system_value
Connor Abbott
cwabbott0 at gmail.com
Sat Feb 14 13:01:30 PST 2015
Patches 2 and 3 are
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
On Sat, Feb 14, 2015 at 3:51 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> GLSL IR labels gl_FrontFacing as an input variable and not a system value.
> This commit makes NIR silently translate gl_FrontFacing to a system value
> so that it properly gets translated into a load_system_value intrinsic.
> ---
> src/glsl/nir/glsl_to_nir.cpp | 10 ++++++++--
> 1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
> index 46cfac3..efc15a6 100644
> --- a/src/glsl/nir/glsl_to_nir.cpp
> +++ b/src/glsl/nir/glsl_to_nir.cpp
> @@ -242,6 +242,7 @@ nir_visitor::visit(ir_variable *ir)
> var->data.centroid = ir->data.centroid;
> var->data.sample = ir->data.sample;
> var->data.invariant = ir->data.invariant;
> + var->data.location = ir->data.location;
>
> switch(ir->data.mode) {
> case ir_var_auto:
> @@ -260,7 +261,13 @@ nir_visitor::visit(ir_variable *ir)
> break;
>
> case ir_var_shader_in:
> - var->data.mode = nir_var_shader_in;
> + if (ir->data.location == VARYING_SLOT_FACE) {
> + /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
> + var->data.location = SYSTEM_VALUE_FRONT_FACE;
> + var->data.mode = nir_var_system_value;
> + } else {
> + var->data.mode = nir_var_shader_in;
> + }
> break;
>
> case ir_var_shader_out:
> @@ -312,7 +319,6 @@ nir_visitor::visit(ir_variable *ir)
> unreachable("not reached");
> }
>
> - var->data.location = ir->data.location;
> var->data.index = ir->data.index;
> var->data.binding = ir->data.binding;
> /* XXX Get rid of buffer_index */
> --
> 2.2.2
>
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