[Mesa-dev] [PATCH 2/2] egl/dri2: platform_drm should also try render node first.

Haixia Shi hshi at chromium.org
Tue Feb 17 18:08:19 PST 2015


Signed-off-by: Haixia Shi <hshi at chromium.org>
---
 src/egl/drivers/dri2/platform_drm.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/egl/drivers/dri2/platform_drm.c b/src/egl/drivers/dri2/platform_drm.c
index 02e87f7..834387f 100644
--- a/src/egl/drivers/dri2/platform_drm.c
+++ b/src/egl/drivers/dri2/platform_drm.c
@@ -589,6 +589,8 @@ static struct dri2_egl_display_vtbl dri2_drm_display_vtbl = {
    .get_sync_values = dri2_fallback_get_sync_values,
 };
 
+#define DRM_RENDER_DEV_NAME "%s/renderD%d"
+
 EGLBoolean
 dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
 {
@@ -608,7 +610,7 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
    gbm = disp->PlatformDisplay;
    if (gbm == NULL) {
       char buf[64];
-      int n = snprintf(buf, sizeof(buf), DRM_DEV_NAME, DRM_DIR_NAME, 0);
+      int n = snprintf(buf, sizeof(buf), DRM_RENDER_DEV_NAME, DRM_DIR_NAME, 128);
       if (n != -1 && n < sizeof(buf))
          fd = open(buf, O_RDWR);
       if (fd < 0)
-- 
2.2.0.rc0.207.ga3a616c



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