[Mesa-dev] [PATCH 02/23] main: Add entry point for TextureBufferRange.
Ian Romanick
idr at freedesktop.org
Wed Feb 18 10:41:54 PST 2015
On 02/11/2015 06:05 PM, Laura Ekstrand wrote:
> ---
> src/mapi/glapi/gen/ARB_direct_state_access.xml | 8 +++
> src/mesa/main/tests/dispatch_sanity.cpp | 1 +
> src/mesa/main/teximage.c | 90 ++++++++++++++++++++++++++
> src/mesa/main/teximage.h | 4 ++
> 4 files changed, 103 insertions(+)
>
> diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> index 2fe1638..86c00f9 100644
> --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> @@ -21,6 +21,14 @@
> <param name="buffer" type="GLuint" />
> </function>
>
> + <function name="TextureBufferRange" offset="assign">
> + <param name="texture" type="GLuint" />
> + <param name="internalformat" type="GLenum" />
> + <param name="buffer" type="GLuint" />
> + <param name="offset" type="GLintptr" />
> + <param name="size" type="GLsizeiptr" />
> + </function>
> +
> <function name="TextureStorage1D" offset="assign">
> <param name="texture" type="GLuint" />
> <param name="levels" type="GLsizei" />
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index 1f1a3a8..b78c1ce 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -987,6 +987,7 @@ const struct function gl_core_functions_possible[] = {
> { "glTextureStorage2DMultisample", 45, -1 },
> { "glTextureStorage3DMultisample", 45, -1 },
> { "glTextureBuffer", 45, -1 },
> + { "glTextureBufferRange", 45, -1 },
>
> /* GL_EXT_polygon_offset_clamp */
> { "glPolygonOffsetClampEXT", 11, -1 },
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 336feff..ce6f446 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -5197,6 +5197,96 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
> bufObj, 0, buffer ? -1 : 0, false, true);
> }
>
> +void GLAPIENTRY
> +_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
> + GLintptr offset, GLsizeiptr size)
> +{
> + struct gl_texture_object *texObj;
> + struct gl_buffer_object *bufObj;
> +
> + GET_CURRENT_CONTEXT(ctx);
> +
> + /* NOTE: ARB_texture_buffer_object has interactions with
> + * the compatibility profile that are not implemented.
> + */
> + if (!(ctx->API == API_OPENGL_CORE &&
> + ctx->Extensions.ARB_texture_buffer_object)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glTextureBufferRange(ARB_texture_buffer_object is not"
> + " implemented for the compatibility profile)");
> + return;
> + }
> +
> + bufObj = _mesa_lookup_bufferobj(ctx, buffer);
> + if (bufObj) {
> + /* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
> + * Textures:
> + * "An INVALID_VALUE error is generated if offset is negative, if
> + * size is less than or equal to zero, or if offset + size is greater
> + * than the value of BUFFER_SIZE for the buffer bound to target."
> + */
> + if (offset < 0) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glTextureBufferRange(offset %d < 0)", (int) offset);
> + return;
> + }
> +
> + if (size <= 0) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glTextureBufferRange(size %d <= 0)", (int) size);
> + return;
> + }
> +
> + if (offset + size > bufObj->Size) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glTextureBufferRange("
> + "offset %d + size %d > buffer_size %d)", (int) offset,
> + (int) size, (int) bufObj->Size);
> + return;
> + }
> +
> + /* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
> + * Textures:
> + * "An INVALID_VALUE error is generated if offset is not an integer
> + * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
> + */
> + if (offset % ctx->Const.TextureBufferOffsetAlignment) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glTextureBufferRange(invalid offset alignment)");
> + return;
> + }
> + } else if (buffer) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glTextureBufferRange(unrecognized buffer %u)", buffer);
> + return;
> + } else {
> +
> + /* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
> + * Textures:
> + * "If buffer is zero, then any buffer object attached to the buffer
> + * texture is detached, the values offset and size are ignored and
> + * the state for offset and size for the buffer texture are reset to
> + * zero."
> + */
> + offset = 0;
> + size = 0;
> + }
We usually try to keep flow control for error checking more flat. It
makes it easier to follow. For example, the above block would be much
better as
struct gl_buffer_object *bufObj = NULL;
...
if (buffer == 0) {
/* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
* Textures:
* "If buffer is zero, then any buffer object attached to the buffer
* texture is detached, the values offset and size are ignored and
* the state for offset and size for the buffer texture are reset to
* zero."
*/
offset = 0;
size = 0;
} else {
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureBufferRange(unrecognized buffer %u)", buffer);
return;
}
/* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
* Textures:
* "An INVALID_VALUE error is generated if offset is negative, if
* size is less than or equal to zero, or if offset + size is greater
* than the value of BUFFER_SIZE for the buffer bound to target."
*/
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTextureBufferRange(offset %d < 0)", (int) offset);
return;
}
if (size <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTextureBufferRange(size %d <= 0)", (int) size);
return;
}
if (bufObj && offset + size > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTextureBufferRange("
"offset %d + size %d > buffer_size %d)", (int) offset,
(int) size, (int) bufObj->Size);
return;
}
/* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
* Textures:
* "An INVALID_VALUE error is generated if offset is not an integer
* multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
*/
if (offset % ctx->Const.TextureBufferOffsetAlignment) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTextureBufferRange(invalid offset alignment)");
return;
}
> +
> + /* Get the texture object by Name. */
> + texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
> + if (!texObj)
> + return;
> +
/* The ARB_texture_buffer_object spec says:
*
* "<target> must be TEXTURE_BUFFER_ARB."
*
* From this we infer that the target of the supplied texture must be
* GL_TEXTURE_BUFFER.
*/
> + if (texObj->Target != GL_TEXTURE_BUFFER_ARB) {
Prefer the non _ARB name.
> + _mesa_error(ctx, GL_INVALID_ENUM, "glTextureBufferRange(texture target"
> + " is not GL_TEXTURE_BUFFER)");
> + return;
> + }
> +
> + _mesa_texture_buffer_range(ctx, texObj, texObj->Target, internalFormat,
> + bufObj, offset, size, true, true);
> +}
> +
> static GLboolean
> is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
> {
> diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
> index 02b0eda..a4e6c2e 100644
> --- a/src/mesa/main/teximage.h
> +++ b/src/mesa/main/teximage.h
> @@ -405,6 +405,10 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
> extern void GLAPIENTRY
> _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
>
> +extern void GLAPIENTRY
> +_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
> + GLintptr offset, GLsizeiptr size);
> +
>
> extern void GLAPIENTRY
> _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
>
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