[Mesa-dev] [PATCH 2/2] common: Fix PBOs for 1D_ARRAY.

Laura Ekstrand laura at jlekstrand.net
Wed Feb 18 17:45:55 PST 2015


Corrects the way that _mesa_meta_pbo_TexSubImage and
_mesa_meta_pbo_GetTexSubImage handle 1D_ARRAY textures.  Fixes a failure in
the Piglit arb_direct_state_access/gettextureimage-targets test.
---
 src/mesa/drivers/common/meta_tex_subimage.c | 60 ++++++++++++++++-------------
 1 file changed, 34 insertions(+), 26 deletions(-)

diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
index 6196283..1ed39ab 100644
--- a/src/mesa/drivers/common/meta_tex_subimage.c
+++ b/src/mesa/drivers/common/meta_tex_subimage.c
@@ -140,7 +140,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
    struct gl_texture_image *pbo_tex_image;
    GLenum status;
    bool success = false;
-   int z;
+   int z, iters;
 
    /* XXX: This should probably be passed in from somewhere */
    const char *where = "_mesa_meta_pbo_TexSubImage";
@@ -188,12 +188,6 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
    _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
 
-   if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
-      assert(depth == 1);
-      depth = height;
-      height = 1;
-   }
-
    _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                              pbo_tex_image, 0);
    /* If this passes on the first layer it should pass on the others */
@@ -217,7 +211,10 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
                                   GL_COLOR_BUFFER_BIT, GL_NEAREST))
       goto fail;
 
-   for (z = 1; z < depth; z++) {
+   iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ?
+           height : depth;
+
+   for (z = 1; z < iters; z++) {
       _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                 pbo_tex_image, z);
       _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -225,11 +222,18 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
 
       _mesa_update_state(ctx);
 
-      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
-                                 0, 0, width, height,
-                                 xoffset, yoffset,
-                                 xoffset + width, yoffset + height,
-                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+                                    0, z, width, z + 1,
+                                    xoffset, yoffset,
+                                    xoffset + width, yoffset + 1,
+                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      else
+         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+                                    0, 0, width, height,
+                                    xoffset, yoffset,
+                                    xoffset + width, yoffset + height,
+                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
    }
 
    success = true;
@@ -256,7 +260,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
    struct gl_texture_image *pbo_tex_image;
    GLenum status;
    bool success = false;
-   int z;
+   int z, iters;
 
    /* XXX: This should probably be passed in from somewhere */
    const char *where = "_mesa_meta_pbo_GetTexSubImage";
@@ -298,12 +302,6 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
 
    _mesa_GenFramebuffers(2, fbos);
 
-   if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
-      assert(depth == 1);
-      depth = height;
-      height = 1;
-   }
-
    /* If we were given a texture, bind it to the read framebuffer.  If not,
     * we're doing a ReadPixels and we should just use whatever framebuffer
     * the client has bound.
@@ -337,7 +335,10 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                                   GL_COLOR_BUFFER_BIT, GL_NEAREST))
       goto fail;
 
-   for (z = 1; z < depth; z++) {
+   iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ?
+           height : depth;
+
+   for (z = 1; z < iters; z++) {
       _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                 tex_image, zoffset + z);
       _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -345,11 +346,18 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
 
       _mesa_update_state(ctx);
 
-      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
-                                 xoffset, yoffset,
-                                 xoffset + width, yoffset + height,
-                                 0, 0, width, height,
-                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+                                    xoffset, yoffset,
+                                    xoffset + width, yoffset + 1,
+                                    0, z, width, z + 1,
+                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      else
+         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+                                    xoffset, yoffset,
+                                    xoffset + width, yoffset + height,
+                                    0, 0, width, height,
+                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
    }
 
    success = true;
-- 
2.1.0



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